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The Big Story (News, 1up.com)

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Inside SL
Written by Enniv Zarf   
Thursday, 07 June 2007
ImageBy Michael Zenke

The other major court case making news this past week is the initially exciting Bragg vs. Second Life legal battle. Some background here: Marc Bragg, a Second Life resident, purchased land in the gameworld at an amazingly discounted price, thanks to an html exploit. Linden Labs promptly banned him and repossessed his assets. The man, a lawyer by day, sued the company because they refused to offer a credit or refund for his considerable in-game wealth.

READ IT ALL AT:
http://www.1up.com/do/newsStory...
 
The Internet is a Bad Thing (News, The Guardian)

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Inside SL
Written by Clark Columbia   
Wednesday, 06 June 2007
ImageBy Cory Doctorow

People say bad things online. They write vile lies about blameless worthies. They pen disgusting racist jeremiads, post gut-churning photos of sex acts committed against children, and more sexist and homophobic tripe than you could read - or stomach - in a lifetime. They post fraudulent offers, alarmist conspiracy theories, and dangerous web pages containing malicious, computer-hijacking code.

It's not hard to understand why companies, government, schools and parents would want to filter this kind of thing. Most of us don't want to see this stuff. Most of us don't want our kids to see this stuff - indeed, most of us don't want anyone to see this stuff.

But every filtering enterprise to date is a failure and a disaster, and it's my belief that every filtering effort we will ever field will be no less a failure and a disaster. These systems are failures because they continue to allow the bad stuff through. They're disasters because they block mountains of good stuff. Their proponents acknowledge both these facts, but treat them as secondary to the importance of trying to do something, or being seen to be trying to do something. Secondary to the theatrical and PR value of pretending to be solving the problem.

READ IT ALL HERE:
http://commentisfree.guardian.co.uk...
 
Dancing Game, Online Audition (News,VirtualWorld)

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Inside SL
Written by Clark Columbia   
Wednesday, 06 June 2007
ImageNexon America, the North American publishing arm of South Korea's Nexon Group, announced that their MMO dancing game, Audition Online, has reached its 100,000th user. The free-to-play game, which pits users in dancing contests against one another, earns revenue through microtransactions in its Fashion Shop. Users can buy new faces and outfits with either points earned in the game or Nexon Cash bought online or in Target stores. Audition Online still has a way to go before catching up to Nexon's MapleStory, which has more than 3 million registered North American users.

READ IT ALL HERE:
http://www.virtualworldsnews.com...
 
85 Major Brands in Second Life (News,K Zero)

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Inside SL
Written by Clark Columbia   
Wednesday, 06 June 2007
ImageK Zero, a metaverse consulting and implementation company, has some interesting information up on brand entry into Second Life. According to their research, 85 organizations with high global awareness had a presence in Second Life at the end of May 2007. While U.S.-based brands led the way initially and still control almost half the space, an increase in Western European registrations has paved the way for brands more familiar to them. Initially the majority of organizations had globally recognizable brands, but K Zero sees an increase in Tier Two companies that have strong recognition mostly in their own sectors. Technology companies have taken the lead with a 21% share ahead of media organizations with 17% and professional services and retail brands tied for third at 12%

READ IT ALL HERE:
http://www.kzero.co.uk/...
 
In a Virtual Universe, the Politics Turn Real (News,NY Times)

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Inside SL
Written by Clark Columbia   
Wednesday, 06 June 2007
ImageBy SETH SCHIESEL

The kingdom is in crisis. After pledging to treat its citizens equally, the government stands accused of unfairly favoring one powerful, well-connected political faction. Many citizens have taken to open dissent, even revolt, and some are threatening to emigrate permanently.

This specter of corruption has emerged most recently not in some post-colonial trouble spot but in the virtual nation of an Internet game called Eve Online (population 200,000) where aspiring star pilots fight over thousands of solar systems in a vast science-fiction universe every day.

READ IT ALL HERE:
http://www.nytimes.com...
 
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