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Inside SL
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Written by Enniv Zarf
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Thursday, 07 June 2007 |
It also reminds me of this destination in Second Life called Virtual Hallucinations, created by schizophrenia researchers at UC Davis. Your avatar walks puts on a badge, you walk in, and you get to experience what it feels like to be schizophrenic—the walls start telling you to kill yourself, your face gets deformed in the mirror, and you see things everywhere you turn. Same white walls and random installations.
READ IT ALL AT: http://blog.wired.com/underwire/2007/06...
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All SL Reports News
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Written by Enniv Zarf
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Thursday, 07 June 2007 |
TROY, MI--(Marketwire - June 8, 2007) - Kelly Services, Inc., a world leader in human resources solutions, has taken recruiting to a whole new level with the placement of a Second Life resident in a real-life job.
After three and a half years as rector of a small rural parish in Florida, Rev. Brenda Monroe is searching for a new call. Little did she know that she'd find an employment stepping stone in the three-dimensional, on-line world of Second Life.
READ IT ALL AT: http://new.marketwire.com/2.0/release...
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Inside SL
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Written by Enniv Zarf
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Thursday, 07 June 2007 |
By Michael Zenke
The other major court case making news this past week is the initially exciting Bragg vs. Second Life legal battle. Some background here: Marc Bragg, a Second Life resident, purchased land in the gameworld at an amazingly discounted price, thanks to an html exploit. Linden Labs promptly banned him and repossessed his assets. The man, a lawyer by day, sued the company because they refused to offer a credit or refund for his considerable in-game wealth.
READ IT ALL AT: http://www.1up.com/do/newsStory...
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Inside SL
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Written by Clark Columbia
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Wednesday, 06 June 2007 |
By Cory Doctorow
People say bad things online. They write vile lies about blameless worthies. They pen disgusting racist jeremiads, post gut-churning photos of sex acts committed against children, and more sexist and homophobic tripe than you could read - or stomach - in a lifetime. They post fraudulent offers, alarmist conspiracy theories, and dangerous web pages containing malicious, computer-hijacking code.
It's not hard to understand why companies, government, schools and parents would want to filter this kind of thing. Most of us don't want to see this stuff. Most of us don't want our kids to see this stuff - indeed, most of us don't want anyone to see this stuff.
But every filtering enterprise to date is a failure and a disaster, and it's my belief that every filtering effort we will ever field will be no less a failure and a disaster. These systems are failures because they continue to allow the bad stuff through. They're disasters because they block mountains of good stuff. Their proponents acknowledge both these facts, but treat them as secondary to the importance of trying to do something, or being seen to be trying to do something. Secondary to the theatrical and PR value of pretending to be solving the problem.
READ IT ALL HERE: http://commentisfree.guardian.co.uk...
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Inside SL
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Written by Clark Columbia
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Wednesday, 06 June 2007 |
Nexon America, the North American publishing arm of South Korea's Nexon Group, announced that their MMO dancing game, Audition Online, has reached its 100,000th user. The free-to-play game, which pits users in dancing contests against one another, earns revenue through microtransactions in its Fashion Shop. Users can buy new faces and outfits with either points earned in the game or Nexon Cash bought online or in Target stores. Audition Online still has a way to go before catching up to Nexon's MapleStory, which has more than 3 million registered North American users.
READ IT ALL HERE: http://www.virtualworldsnews.com...
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