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All SL Reports News
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Written by Enniv Zarf
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Thursday, 14 June 2007 |
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Sponsored by: By Alex Blonski
With the number of online virtual world games increasing, IBM is trying to find new ways to keep players' experiences consistent no matter what world they decide to join.
Games like Second life or Active worlds encourage players to customize their characters and buy accessories. Up until now there have been no methods to transport a player's avatar from one game to another, while still keeping the traits that make that character unique, from visual to social status. READ IT ALL HERE: http://communities.canada.com/shareit...
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Inside SL
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Written by Enniv Zarf
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Thursday, 14 June 2007 |
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Sponsored by: By Edward Douglas
It's been twelve years since Die Hard with a Vengeance, the third installment in the "Die Hard" adventures of New York Police Detective John McClane, still the most famous and popular character that Bruce Willis has played. Willis has made literally dozens of movies since then but the world of technology has changed a lot as well, and one of the more recent developments in internet communication is Second Life, a 3D virtual environment where people can meet, chat, interact and in this case, hold a global press conference where people from all over the world can ask questions of Bruce Willis himself.
READ IT ALL HERE:
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All SL Reports News
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Written by Enniv Zarf
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Thursday, 14 June 2007 |
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Sponsored by: By David Ranii
IBM is looking to extract real-world benefits from the virtual world that's called Second Life. Big Blue's philosophy is that now is the time to experiment and get the formula right, before having a presence on Second Life and similar cyber-worlds becomes essential.
"I actually believe this is the next evolution of the Internet," said Michael Rowe, whose job title at IBM is 3-D Internet champion. Rowe works in the company's digital convergence division in Research Triangle Park, where IBM employs 11,000 staffers. Second Life, found at secondlife.com, is the most popular of a handful of computer-generated worlds where you can invent a virtual life for yourself. READ IT ALL HERE: http://www.newsobserver.com/business...
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All SL Reports News
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Written by Enniv Zarf
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Thursday, 14 June 2007 |
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Sponsored by: Sweden have already set up a virtual embassy in the game, and the likes of Dell, Reuters and even Sky News have also set their stall out in the online world. Heffner's unique vision will arrive in the shape of Playboy Island (shaped like the famous rabbit logo), where game participants can buy branded goodies (both real and virtual), meet virtual bunny girls, and hang-out in a virtual Playboy mansion.
READ IT ALL HERE: http://play.tm/story/10999...
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All SL Reports News
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Thursday, 14 June 2007 |
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SHANGHAI: Netizens from across the country have teamed up in cyberspace to share information about missing children in the hope of reuniting some of the families whom fate has scattered. The "Sending the Missing Children Home" campaign was launched by the website www.baobeihuijia.com (the Chinese words for "Sending the Missing Children Home"). A woman surnamed Ye who goes by the Internet alias "Shanghai Kedou Mama" said people had previously operated similar but separate websites in Shanghai, Jilin, Guangdong and Hubei. "The warm-hearted people who have launched such websites eventually started meeting in cyberspace via QQ or MSN. We decided to band together on one website to help those heart-broken parents who have lost their children," Ye said. READ IT ALL HERE: http://english.peopledaily.com.cn/200706/14/eng2007...
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