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All SL Reports News
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Written by Xavier Soderstrom
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Sunday, 10 June 2007 |
I am here interviewing Dimentox Travanti, creator of the battle hud known as DCS, or Dynamic Combat System. Dimentox is the epitome of the entrepreneur; he is a person who saw a need, filled it, and ran with it. With considerable hard work and an uncanny knack for understanding and anticipating a rolepayer’s, and a SIM owner’s, needs, DCS is truly an original, and exceptional, creation. In fact, DCS is now used in over 26 SIMS, and those numbers are climbing.
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Read more...
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Inside SL
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Written by Clark Columbia
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Sunday, 10 June 2007 |
Church of England officials will send a letter to Sony demanding an apology over the use of Manchester Cathedral as a backdrop for a violent computer game.
They will ask the technology firm to remove images of the building from the game, and to provide backing to anti-gun campaigns in the city.
A cathedral spokesman said the Church had received many e-mails of support.
READ IT ALL HERE: http://news.bbc.co.uk...
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All SL Reports News
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Written by Xavier Mohr
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Sunday, 10 June 2007 |
------PRESS RELEASE-------
IPO Launch at the International Stock Exchange Hits Record High!
The Land Investment Income Fund (LIF) has sold over 1.29 million shares in IPO through the International Stock Exchange on the first day. The LIF is one of the largest real estate dealers in SL, with one of the most significant IPO's in history.
(Click "Read More" to View Entire Article)
"We at the International Stock Exchange are pleased to do business with reputable companies such as the LIF. This success demonstrates the confidence investors and traders have not only in LIF, but also this exchange. We have seen a dramatic increase in volume here at the ISE over the last few days amidst rumors of unprofessional activity by a CEO of another exchange. Our standards here at the ISE are a cut above, and serious investors and companies in SL are starting to see it," said ISE CEO Cocky Dagger.
The LIF is structured along the basic REIT model in which the majority of its net income is paid out to investors each week, thus giving many the opportunity to benefit from the millions that are made in real estate deals in SL every year.
For more information on the International Stock Exchange, visit us inside Second Life at Talyn (164, 43, 57) , or online at www.intlstockexchange.com .
The Winchester PR Group - June 10, 2007
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Inside SL
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Written by Clark Columbia
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Saturday, 09 June 2007 |
Eduserv the not-for-profit IT services group, has announced that its Foundation has awarded grants totalling £333,000 to fund four research projects, each of which involve investigations into the use of virtual worlds in learning and education. The Foundation’s grant programme is designed to drive the effective application of IT in education.
The projects, conducted by Oxford University, Kings College London, London Knowledge Lab and University of Paisley, will investigate how educators can develop effective means of incorporating 3-D virtual worlds into teaching and learning.
Diane Carr, post doctoral research fellow in media and education at the London Knowledge Lab, will use the grant to analyse the effectiveness and appropriateness of learning in online worlds such as World of Warcraft and Second Life. Courses will be taught in Second Life and the outcomes assessed.
http://www.publictechnology.net...
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Inside SL
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Written by Clark Columbia
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Saturday, 09 June 2007 |
Nik Berg goes for a drive in a computer-generated virtual world where the roads are empty, the cars are cheap and anything is possible.
In a world where you can fly like Superman or even teleport, Star Trek-style, across vast distances, cars are fast becoming the favourite form of transport.
Electric dreams: Second Life would be paradise with more realistic driving.
That world is Second Life - a virtual planet, populated by about 5.5 million virtual people, all living alternate existences free from the responsibilities and restrictions of real life.
Second Lifers enter this brave new world via their computer screens, creating virtual selves (known as avatars) and choosing virtual careers, love lives and entertainment. Second Life was opened to the public in 2003 and its population has been encouraged to create ever since. They've created dance clubs and clothes stores, shopping malls and surf shacks. In what has become a real, multi-million-dollar economy, people have built up property empires, political parties and even a mafia. And as if to prove how deeply cars are embedded in our culture, even in this limitless land, people are building, driving, buying and selling them.
READ IT ALL HERE: http://www.telegraph.co.uk...
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