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Inside SL
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Written by Clark Columbia
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Sunday, 10 June 2007 |
By Alan Sipress,
WASHINGTON -- Earlier this year, one animated character in Second Life, a popular online fantasy world, allegedly raped another character.
Some Internet bloggers dismissed the simulated attack as nothing more than digital fiction. But police in Belgium, according to newspapers there, opened an investigation into whether a crime had been committed. No one has yet been charged.
Then last month, authorities in Germany announced that they were looking into a separate incident involving virtual abuse in Second Life after receiving pictures of an animated child character engaging in simulated sex with an animated adult figure. Though both characters were created by adults, the activity could run afoul of German laws against child pornography, prosecutors said.
READ IT ALL HERE: http://redding.com/news...
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Inside SL
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Written by Enniv Zarf
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Sunday, 10 June 2007 |
Regardless of how many numbers they put out showing how many people are signed up for the service, they are continually the butt of jokes and have become the red headed step child of the game world.
Now, even The Onion is getting in on the act and taking a jab at the popular yet much maligned online community.
READ IT ALL AT: http://www.addict3d.org/news/135920...
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Inside SL
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Written by Clark Columbia
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Sunday, 10 June 2007 |
By Denise Bedell
Even in the real world the financial services industry already has a substantial virtual component. It is also one of the most technologically advanced industries on the planet, and there are some who believe the financial services industry will benefit most from the online revolution these new 3-D worlds are spearheading.
With millions of users now involved in them, virtual communities are beginning to attract the attention of global banks and corporations, which are looking at how best to tap into this growing phenomenon. Many industry insiders believe that the future of online commerce is a combination of 3-D an 2-D commerce -- bringing together the 2-D online shopping experience that so many consumers now access regularly for their shopping needs and the 3-D virtual communities that are increasingly being embraced by the wired world
READ IT ALL HERE: http://www.technewsworld.com...
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All SL Reports News
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Written by Enniv Zarf
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Sunday, 10 June 2007 |
By Kate Philips
We caught up the other day with a conference about campaign politics and the Internet, where Joe Trippi took time out from baking, er, burning pies with the Edwards campaign to trace the arc of the influence of politics on cyberspace, and vice versa. A few of the e-advisers to the campaigns, namely those with the Clinton, Obama and McCain operations, also attended. They didn’t give away many trade secrets, but offered some insights into what works and what doesn’t at this stage of the election cycle.
READ IT ALL AT: http://thecaucus.blogs.nytimes.com/2007...
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Inside SL
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Written by Enniv Zarf
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Sunday, 10 June 2007 |
By Jane Metlikovec
Second Life has more than six million users across the world who interact in virtual cities, towns and landscapes.
Users can buy virtual property, businesses, clothes and even islands.
RMIT students from the School of Architecture and Design have created an RMIT island, featuring digital sculptures, buildings and art.
READ IT ALL AT: http://www.news.com.au/heraldsun...
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