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RL News About Virtual Worlds
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Written by Enniv Zarf
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Monday, 20 August 2007 |
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NEW YORK--(BUSINESS WIRE)--Encouraged by the success and interest generated in its first-ever online job fair held in May, TMP Worldwide Advertising & Communications, North America’s largest independent recruitment advertising agency, today announced it will hold another Network in World virtual job fair on August 21-23. Recruiters from Accenture, EMC Corporation, GE Money and U.S. Cellular—and job seekers looking to land positions at those companies—will engage in real-life interviews and related recruiting activities on ‘TMP Island’, TMP Worldwide’s space within the popular Second Life™ virtual world. “Because the results at our first event were so positive, and because the digital world moves so fast, we decided to accelerate our plans and host our second Network in World Job Fair this month,” said Russell Miyaki, vice president, national interactive creative director at TMP Worldwide. READ IT ALL HERE: http://home.businesswire.com/portal...
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Written by Enniv Zarf
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Monday, 20 August 2007 |
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By Entrepreneur.com The virtual world of Second Life is taking a media beating. What was recently touted as the next great frontier for advertisers and tech-savvy companies is now experiencing a backlash of negative feedback. For every successful company in Second Life, there seems to be countless others abandoning the virtual world in favor of other, more controllable worlds. Wells Fargo (WFC - Cramer's Take - Stockpickr - Rating), for example, moved its project Stagecoach Island out of Second Life and into Activeworlds after only a year. Other companies, such as Disney (DIS - Cramer's Take - Stockpickr - Rating) and MTVN, have found more success creating their own virtual worlds where they can better control their branding efforts rather than buying a piece of brand presence in Second Life. READ IT ALL HERE: http://www.thestreet.com/s/in-reality...
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Written by Enniv Zarf
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Monday, 20 August 2007 |
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By Lynn Tan SINGAPORE--Establishing a legal framework in virtual environments, such as Second Life, will make them a more attractive place for businesses to invest, according to a U.S.-based law professor. Speaking to ZDNet Asia on the sidelines of the State of Play conference held here Monday, David Post, a law professor at Temple University, noted that law, like in the real world, will also serve to protect businesses in virtual environments. READ IT ALL HERE: http://www.zdnetasia.com/news/internet...
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Written by Enniv Zarf
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Monday, 20 August 2007 |
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By Randy Myers St. Mary's College professor Barry Eckhouse leaves no paper trail. In fact, he uses no paper at all. The tech-smart educator's thoroughly modern approach to instruction scraps traditional higher education tools such as No. 2 pencils and the error-seeking red pen. He's hardly alone in tapping to the rich high-tech vein. More and more, progressive profs embrace pod-casting, video games and virtual environments as a new way to teach. Most of Eckhouse's MBA-seeking grad students are relieved they no longer need to decipher scrawls and scribbles. They log on to the Internet to hear Eckhouse's online comments as he scrolls through their papers. Adding that auditory component plays up nuances handwritten notations miss, said Marc Beal, enrolled in one of Eckhouse's hybrid courses, which combines online and in-class instruction. READ IT ALL HERE: http://www.insidebayarea.com/argus...
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Written by Enniv Zarf
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Monday, 20 August 2007 |
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By Phil Davis TAMPA, Fla. -- Kevin Alderman didn't bring sex to "Second Life." He just made it better. The 46-year-old entrepreneur recognized four years ago that people would pay to equip their online selves -- which start out with the smooth anatomy of a Barbie or Ken doll -- with realistic genitalia and even more to add some sexy moves. READ IT ALL HERE: http://www.courier-journal.com/apps...
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Written by Enniv Zarf
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Monday, 20 August 2007 |
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By Rachel Konrad SAN FRANCISCO — The virtual world "Second Life" has banned gambling, a cautious legal maneuver that could dent revenue and spark anger among fans. Although "Second Life" is home to large corporations such as Toyota Motor Corp. and Intel Corp., which have virtual advertisements and marketing promotions, thousands of gambling shops dominate commerce. Virtual characters, known as "avatars," may compete at baccarat, poker, slots or other games. READ IT ALL HERE: http://www.venturacountystar.com/news...
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