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Written by Enniv Zarf
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Monday, 20 August 2007 |
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It all started with John Romero's severed head—or rather, a gory block of 40 polygons representing it. The film in which it appeared, detailing the digital demise of id Software's (then) hairy head honcho, though somewhat unsophisticated, was in fact the inauspicious beginning of a genre of entertainment that now claims thousands upon thousands of shows as its own. READ IT ALL HERE: http://www.businessweek.com/innovate...
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Written by Enniv Zarf
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Monday, 20 August 2007 |
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A good liar, it’s been said, is someone who can tell tales while staring you in the face, betraying nothing. In real life, that can be tough. In the virtual world Second Life, apparently, it’s not as much of a challenge. Two researchers at the University of Nebraska at Lincoln have completed a study on “deception in cyberspace,” and they’ve hit on something pretty interesting: In text-based chat rooms, people who are lying generally get anxious. But in virtual worlds that let people create avatars, that edginess seems to fade away. “This suggests that ‘wearing a mask’ in cyberspace may reduce anxiety in deceiving others,” the researchers conclude. READ IT ALL HERE: http://chronicle.com/wiredcampus...
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Written by Enniv Zarf
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Monday, 20 August 2007 |
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Typically, when a person goes online and decides to join a virtual world like Second Life, it’s to escape the every day problems of the real world. What better way to get away from it all than to create a virtual persona and live vicariously through him or her? Well, a trip to Hawaii might also work, assuming you’ve got the cash! But I digress. We’ve been hearing over the last year about financial institutions setting up some kind of presence in the world of Second Life—both existing FIs and de novos. Banks feel this is a great way to get on the Web 2.0 bandwagon and create an online presence where they can relate to the next wave of their customers—the ever-wired Gen Y segment. READ IT ALL HERE: http://www.banktech.com/blog...
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Written by Enniv Zarf
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Monday, 20 August 2007 |
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In a list of the top "Five Worst Websites," Time magazine has placed virtual world Second Life among other internet plagues, including MySpace, Meez, Evite and eHarmony. The story cites many of the criteria critics have used against the site in the past, such as clunky controls and the mass marketers trying to stake some sort of digital claim to a small customer base. READ IT ALL HERE: http://www.escapistmagazine.com/news...
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Written by Enniv Zarf
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Monday, 20 August 2007 |
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Don't look for Time magazine to be one of the employers vying to get onto TMP Worldwide's virtual recruiting hot spot on Second Life, TMP Island. The weekly newsmagazine recently came out with its list of the five worst websites, and Second Life was included as one of the consummate time-wasting online activities. It called the vast virtual world "impressive" though "tedious" and with a steep learning curve for novices. It also mocks the "crazy people around every corner -- disruptive types that spread graffiti and get in your way and throw you off your groove." Its ultimate problem seems to be that having "virtual humans doing 'human things' online in Second Life is somehow less pathetic than, say, cooking Kaldorei spider kabobs or making magic pantaloons in World of Warcraft." READ IT ALL HERE: http://www.ere.net/inside-recruiting/news...
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Written by Enniv Zarf
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Monday, 20 August 2007 |
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WWF, the global conservation organisation, has set up a virtual wildlife sanctuary in the virtual world of Second Life. Visitors to WWF's "Conservation Island" have the opportunity to meet Mr Tangee, an orang-utan who sells ice-cream and lectures on the evils of palm oil production, and an unnamed panda keen to pass on environmental news. WWF says a visit to its island includes opportunities to roam through ancient forests, spot animals, fly around jagged mountains and wander among coral reefs. David Cole, a spokesman for WWF, says the organisation has established itself in Second Life in the hope of getting its message across to a new audience of potentially millions of people who may not otherwise engage with conservation issues. READ IT ALL HERE: http://www.smh.com.au/news...
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