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RL News About Linden Lab
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Tuesday, 03 July 2007 |
Linden Lab's chief technology officer says Second Life can 'change the way we communicate'
By Tessa Wong
A recent jaunt through virtual world Second Life proved to be a mind-boggling experience.
After checking my sense of reality at the door, I flew through gardens of whispering trees, malls selling art and desolate alien landscapes with rolling dunes -- all thronged with fantastically shaped avatars, or virtual characters, who have made Second Life the playground for their imagination.
Watching a motley group of furry animal-shaped and gothic human avatars mingle beneath a 12-storey-tall manga-inspired sculpture, it is a relief to discover that its creators at Linden Lab had decided to ditch their original plans.
In town recently for technology festival imbX, Linden Lab's chief technology officer Cory Ondrejka revealed that Second Life was first conceptualised as something very different.
Founder Philip Rosendale, who set up the San Francisco-based company in 1999, hired Mr Ondrejka in 2000 to work on a game with a lush forested ecosystem with plants and animals in it.
READ IT ALL HERE:
http://www.asiamedia.ucla.edu...
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Sunday, 17 June 2007 |
BY ALAN SIPRESS
WASHINGTON - Earlier this year, one animated character in Second Life, a popular online fantasy world, allegedly raped another character. Some Internet bloggers dismissed the simulated attack as nothing more than digital fiction. But police in Belgium, according to newspapers there, opened an investigation into whether a crime had been committed. No one has yet been charged.
Then in May, authorities in Germany announced that they were looking into a separate incident involving virtual abuse in Second Life after receiving pictures of an animated child character engaging in simulated sex with an animated adult figure. Though adults created both characters, the activity could run afoul of German laws against child pornography, prosecutors said.
As recent advances in Internet technology have spurred millions of users to build and explore new digital worlds, the creations have imported not only their users' dreams but also their vices. These alternative realms are testing the long-held notions of what is criminal and whether law enforcement should patrol the digital frontier
READ IT ALL HERE:
http://www.twincities.com/ci_6156915?source=rss...
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Thursday, 14 June 2007 |
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By Scott Berinato People call me a lot of things. Nobody would ever call me a CIO, but after reading CIO magazine a little bit, I guess that’s basically what I am. Maybe I’m a little younger than you. A little more techy. I know my routers and code. Most of the guys I work with, they don’t like computers. They get frustrated. Lots of times they want to shoot their computers, like that guy in Colorado did. I printed out that story and gave it to one of my guys. He loved it, especially the part where the guy hung the dead computer on the wall of his bar. “I love this Colorado guy,” he said. And he passed it around to all the guys. “You have to read this story MIT gave me.” Yeah, they call me MIT, like, “Let’s ask MIT if we can set up an online account” or “Maybe MIT can make a website for that.” A website for what? For making money, what else? Isn’t that why anyone sets up a website? Yeah, I deal with the same stuff you do. Same headaches. I’m constantly fixing stuff and trying to do whatever helps the bosses grow the business, as you call it. Bosses. I mean, bosses are the worst, right? READ IT ALL HERE: http://www.cio.com/article/117150
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Last Updated ( Thursday, 14 June 2007 )
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Written by Arbitrage Wise
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Wednesday, 13 June 2007 |
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Sponsored by: As the number of virtual environments increases, standards and vendor collaboration will help make teleporting between different worlds a smooth experience, ensuring, for instance, that your avatar arrives in a new world still wearing the clothes it donned in your home world.
Currently, Linden Research Inc.'s Second Life is the most popular virtual world, outshining a number of alternative universes such as Active Worlds and There.
"A lot of people are looking at Second Life and saying...
READ IT ALL HERE: http://www.pcworld.com...
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Wednesday, 13 June 2007 |
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Sponsored by: 
By Mitch Wagner A friend from Second Life IM'd me this evening, wanting to know if I posted messages to the Second Citizen forums saying how much I hate "newbs." Because I am always alert, I responded: "Huh?" She pointed me to this thread where someone signing his name as "Mitch Wagner" writes about how he hates newbs.
Second Citizen is a forum for discussion of Second Life. This thread is better. "Mitch Wagner" does a decent parody of my writing and observes (correctly) that registering for the Second Citizen is difficult READ THE REST HERE:
http://www.informationweek.com/blog/main/archives/20...
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Last Updated ( Wednesday, 13 June 2007 )
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Written by Enniv Zarf
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Friday, 08 June 2007 |
By David Moran
n Sunday's Nation section you reprinted an article from the Washington Post about crimes in virtual reality ("Are crimes in virtual reality subject to real laws?").
The first crime cited was of a virtual rape occurring in an online world called Second Life. This crime, by the very nature of the Second Life, is impossible. No such event can occur without the active, consensual participation of all parties involved. The use of this as an example of online crime is nothing but an attempt to use our reaction to the accusation of rape to create headlines.
READ IT ALL AT: http://www.azcentral.com/arizonarepublic...
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