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Written by Enniv Zarf
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Monday, 11 June 2007 |
By Miguel Lopez
Second Life Insider's Tateru Nino (known for her detailed statistical surveys she regularly conducts in Second Life) has recently uncovered a clue as to what Microsoft may be planning next in the virtual world. During her June 9th statistical sweep, she found a private island named "Microsoft Xbox." As Nino points out, Microsoft is skeptical as to the viability of Second Life as an Xbox 360 product, which suggests that this development is merely an extension of the company's marketing efforts for the console.
READ IT ALL AT:
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Last Updated ( Monday, 11 June 2007 )
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Written by Enniv Zarf
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Monday, 11 June 2007 |
By Andrea Foster
Developing a cadre of close friends as a freshman can often mean the difference between a so-so college experience and a great one. With that in mind, the Massachusetts Institute of Technology is turning to the virtual world, Second Life, to help freshmen choose dormitories with the ambiance and reputation that best meet their needs.
READ IT ALL AT:
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Last Updated ( Monday, 11 June 2007 )
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Written by Enniv Zarf
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Monday, 11 June 2007 |
By ZDNet UK
The media loves its darlings, and Second Life is very darling indeed. No surprise, coming as it does in the overlap between three of the hottest topics of the moment — video gaming, now bigger than Hollywood, online communities, now bigger than countries, and e-commerce, now bigger than a jumble sale. In fact, based on the latest figures Second Life has released, the amount of in-game commerce comes a poor second to the turnover of a single department store. READ IT ALL AT: http://opinion.zdnet.co.uk/leader...
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Last Updated ( Monday, 11 June 2007 )
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Written by Enniv Zarf
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Monday, 11 June 2007 |
By Maggie Holland
Diageo is treating the social networking phenomenon as more of an opportunity than a threat as it tries to adapt its advertising model to reach out to the emerging generations of consumers, the company's chief information officer (CIO) and business process director told delegates at Forrester Research's IT Forum EMEA 2007 in Edinburgh today. But, alongside the benefits on offer, Diageo also recognises that operating in a virtual world can present its own unique challenges too, such as people pretending to be what they're not, specifically when it comes to age and alcohol. READ IT ALL AT: http://www.itpro.co.uk/internet...
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Last Updated ( Monday, 11 June 2007 )
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Written by Enniv Zarf
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Monday, 11 June 2007 |
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By Les Luchter
THE ANNUAL PROMAX/BDA CONFERENCE FOR television promoters, marketers and designers, getting underway tomorrow in New York, is taking on the air of an online media event this year, with speakers representing Google, YouTube, Second Life, AOL, DoubleClick and other key Internet players. "TV marketers and designers are not just about television anymore," said Lee Hunt, PROMAX's interim managing director, who played a key role in setting the direction and shape of the conference sessions. "All these content platforms are becoming more important to the TV experience." READ IT ALL AT: http://publications.mediapost.com/index.cfm...
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Last Updated ( Monday, 11 June 2007 )
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Written by Enniv Zarf
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Monday, 11 June 2007 |
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People who control avatars of themselves and float around in the popular virtual world of Second Life could find themselves on the wrong end of a tax demand that will leave them wanting to flee their first life.
Yes, even fictional profits in games are taxable, and the dark lords of the Inland Revenue are logging in to catch you. READ IT ALL AT: http://www.pcadvisor.co.uk/blogs...
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Last Updated ( Monday, 11 June 2007 )
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