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Virtual World Learning (TrainingMag.com)

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Written by Strange Ranger   
Monday, 20 August 2007

It's the much-anticipated keynote speech at JavaOne 2007. One of Sun Microsystems' senior leaders takes the stage as his colleague flies around the audience fielding questions. I'm sitting next to Darth Vader, and the guy in front of me is blocking my view with his oversized wings. A couple of seats down from me, a participant is hunched over, apparently in a deep sleep.
Some things never change, even in the virtual world of Second Life.

The highly technical topic of this particular address couldn't possibly be less interesting for a non-programmer like me. If this was a regular old Webinar, they'd have lost me with the first sentence. However, in the Second Life environment, I'm drawn in. Engaged. Compelled.

As the Second Life experience becomes richer and the application diffuses more widely, it's hard to imagine how existing voice- and videoconferencing can survive. This "metaverse" takes interaction and collaboration to unprecedented levels. And it's redefining training, from telling and testing to interacting with engaged minds in an immersive 3-D environment.

READ IT ALL AT...
http://www.trainingmag.com
Last Updated ( Monday, 20 August 2007 )
 
In Second Life, There’s No Fallout (Inside Higher Education)

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Written by Strange Ranger   
Monday, 20 August 2007

Robert C. Amme, a research professor of physics at the University of Denver, thinks there aren’t nearly enough scientists with expertise in managing nuclear waste. So to train the next generation of environmental assessment specialists, he’s taking them to a place where there’s no radiation, nuclear fallout or even laws of gravity.

Armed with a $200,000 grant from the U.S. Nuclear Regulatory Commission, Amme and his colleagues are preparing to build a nuclear reactor — in the virtual, online world of Second Life. The interface, created by Linden Research, has over 8 million users who can interact with and help shape their own online environments, including the ability to buy and sell property using a proprietary currency and meet new people. Yet critics have contended that Second Life’s influence is overrated and has little offline value; still only a fraction of its members actively participate in the virtual “metaverse.”

But Amme thinks its capabilities are perfectly suited to a project that will actually have an impact in the real world.

READ IT ALL AT...
http://www.insidehighered.com
Last Updated ( Monday, 20 August 2007 )
 
World Wildlife Fund sets up Conservation Island on Second Life (Tech Digest)

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Written by Xavier Mohr   
Friday, 17 August 2007

The World Wildlife Fund (WWF) has today set up a virtual island on Second Life, designed to allow residents to live in harmony with its friendly wild animal population.

"Conservation Island" includes Mr Tangee, an orangutan with an ice-cream van (exactly how wild is that supposed to be?), and guide pandas who show people around the wind-powered town.

"WWF set up the island as a way to help people learn about conservation issues and the need to live sustainably. We want to be able to show people that WWF has solutions to the real environmental issues affecting their 'first life'," said WWF's David Cole.

READ IT ALL AT:
http://techdigest.tv/2007/08/worl...

 
Second Life: "It's a bad day for British motorsport" (OpenPR)

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Written by Xavier Mohr   
Friday, 17 August 2007

(openPR) - The outcome of yesterday's 2nd Official Race on MyControl Speedway, Magrathea, Second Life, got disfavored by heavy showers of lag and various personal indispositions among the racing teams.

Starting with a clean track during Free Training Session, that gave drivers the opportunity to go very fast laps, things seemed just perfect.

The following Qualifying Session experienced just a single sim crash, giving no forboding on the coming events.

READ IT ALL AT:
http://www.openpr.com/news/26025/Second-Life-It-s-a-b...

 
WWF's environmental campaigns come to Second Life (MMORPG Blog)

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Written by Xavier Mohr   
Friday, 17 August 2007

In an effort to raise awareness and to ramp up its environmental campaigns, World Wildlife Fund or WWF bought some virtual land in Second Life and named it "Conservation Island". The island will be populated by different animal avatars and the objective, according to WWF, is to teach human avatars how to live in harmony with nature.

"WWF set up the island as a way to help people learn about conservation issues and the need to live sustainably. We want to be able to show people that WWF has solutions to the real environmental issues affecting their 'first life', commented WWF International Online Outreach Manager David Cole.

One avatar SL residents will meet in the island is Mr. Tangee. He's a scruffy looking orangutan that can be found in an ice cream van. His purpose is to let people know that the total number of plantations producing soy and palm oil that are being used in ice creams, cosmetics, and chocolate bars now cover an area the size of France.

READ IT ALL AT:
http://mmorpg.qj.net/index.php?&thresho...

 
Fighting fakes in a virtual world (BBC News)

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Written by Xavier Mohr   
Friday, 17 August 2007

By Simon Atkinson

Take a trip to an inner-city market stall and there's a good chances that you will be able to pick up a watch or a pair of sunglasses, being passed off as made by Rolex or Oakley.

The goods will invariably be cheap and, almost certainly, bootleg - or fake - versions of the real thing.

Now go on a shopping spree in the virtual world of Second Life - the 3D world populated by on-screen representations (avatars) of real life people, and you will see a similar phenomenon.

READ IT ALL AT:
http://news.bbc.co.uk/2/hi/busin...

 
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