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General
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Written by Xavier Mohr
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Thursday, 23 August 2007 |
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When nearly 800 Second Life users hit Chicago this weekend for the third annual Second Life Community Convention, most will acknowledge it hasn't been a smooth ride lately for the virtual world. At last year's SLCC in San Francisco, Second Life was still viewed by mass media as a quirky hub for bizarre subcultures and utopian dreamers. But circumstances have changed. The Second Life that will be the centerpiece of 2007's SLCC, an event almost twice as large as its predecessor in terms of attendance, is facing a different public perception as the most written about and sometimes the most reviled virtual environment (even though it's by no means the most popular). READ IT ALL AT: http://news.com.com/Second+Life,+after+the+backla...
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Written by Xavier Mohr
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Thursday, 23 August 2007 |
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By Chua Baizhen and Neil Chatterjee SINGAPORE (Reuters) - Once upon a time, people went to libraries to find books instead of surfing the Internet. Computer giant IBM now wants you to walk into three-dimensional Web worlds to browse virtual libraries. IBM sales representatives in Singapore, Malaysia and Australia will from Thursday staff the company's virtual Business Center in Second Life (www.secondlife.com), an online world where millions of participants create alter egos called avatars, buy property and interact with one another. "The real reason why we're doing this is because we do feel the beginning of a major transformation on how people are going to interact on the Web -- going from a flat to an immersive experience," said Maggie Blayney, director of Global Web Strategy & Innovation for ibm.com. READ IT ALL AT: http://www.reuters.com/article/internetNews/id...
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Written by Xavier Mohr
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Wednesday, 22 August 2007 |
Aimee Weber virtual label gives a new look to the Web world’s avatarsBy IAN DAFFERN You are what you wear. Here in the real world, we create versions of our own idealized selves every day through our clothing choices, whether it's just-one-of-the-crowd business casuals or the coded dress of subculture tribes from punk to preppie. Online virtual worlds work on the same principle, except anything goes when it comes to clothing, which can be any imaginable colour, shape or texture. For that matter, so can your body, which can be transformed as you please. How the avatar that represents you and interacts with others onscreen looks is all part of the game in Second Life. Its world, run by San Francisco-based Linden Labs, now boasts over 8 million subscribers (it launched in 2003). It's also big business, as online transactions between users create a real economy, with over $1 million U.S. exchanged every month. As the options for the appearance of your virtual counterpart grow increasingly complex, who you are depends solely only on your programming skills – or your pocketbook. READ IT ALL AT: http://www.nowtoronto.com/issues/2007-0...
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Written by Xavier Mohr
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Wednesday, 22 August 2007 |
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Kaneva, a new virtual world, is piquing the interest of educators. Its developers appear to be promoting the 3D world as a hipper version of Second Life, a cross between Facebook and a virtual world for young adults who want to keep up with friends and swap photos. Nick Wilson, editor of the blog Metaversed, gives Kaneva a glowing review. “The creativity and community building going on inworld is just far more advanced than you may think,” he writes. READ IT ALL AT: http://chronicle.com/wiredcampus/index.ph...
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Written by Xavier Mohr
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Wednesday, 22 August 2007 |
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New Delhi, Aug. 19 (PTI): Bored or fed up with the choices- life, work, relationships- that you have made? You can alter all and more by going into the virtual world of Second Life! A 3-D digital online community, Second Life, allows you to choose a new identity starting with your name, the way you look, including your skin tone and eye colour, the profession you want to pursue and even your gender. All at the click of a mouse! Quite popular among westerners, the fascination for this cyber-world community, is catching up with young Indians, who are registering their presence there by creating more and more 'avatars'. An 'Avatar' is a new identity that residents of Second Life (SL) gets when they register free to become a member of the website, which describes itself as 3-D digital world imagined, created and owned by its residents. READ IT ALL AT: http://www.hindu.com/thehindu/holnus/0...
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Written by Xavier Mohr
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Wednesday, 22 August 2007 |
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With just the click of a mouse, virtual land barons are making a small fortune in real-world money. David Adams reports. The new gold rush is on, but it's no longer to the hills of Ballarat or California that people are flocking. Instead, it's to the new frontiers of virtual cyberspace worlds where people are heading in their droves, eager to be among the first to snag themselves some land and set up shop. And it's not just Monopoly money they're playing with. The virtual world of Second Life (secondlife.com), which has almost 9 million "residents", turned over more than 12.5 million Linden dollars during July - cash that can be transferred into real-world bank accounts at a floating exchange rate of about 265 Linden dollars for $US1. READ IT ALL AT: http://www.smh.com.au/news/web/cyber-boom/...
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