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General
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Written by Xavier Mohr
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Wednesday, 22 August 2007 |
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Kaneva, a new virtual world, is piquing the interest of educators. Its developers appear to be promoting the 3D world as a hipper version of Second Life, a cross between Facebook and a virtual world for young adults who want to keep up with friends and swap photos. Nick Wilson, editor of the blog Metaversed, gives Kaneva a glowing review. “The creativity and community building going on inworld is just far more advanced than you may think,” he writes. READ IT ALL AT: http://chronicle.com/wiredcampus/index.ph...
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Written by Xavier Mohr
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Wednesday, 22 August 2007 |
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New Delhi, Aug. 19 (PTI): Bored or fed up with the choices- life, work, relationships- that you have made? You can alter all and more by going into the virtual world of Second Life! A 3-D digital online community, Second Life, allows you to choose a new identity starting with your name, the way you look, including your skin tone and eye colour, the profession you want to pursue and even your gender. All at the click of a mouse! Quite popular among westerners, the fascination for this cyber-world community, is catching up with young Indians, who are registering their presence there by creating more and more 'avatars'. An 'Avatar' is a new identity that residents of Second Life (SL) gets when they register free to become a member of the website, which describes itself as 3-D digital world imagined, created and owned by its residents. READ IT ALL AT: http://www.hindu.com/thehindu/holnus/0...
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Written by Xavier Mohr
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Wednesday, 22 August 2007 |
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With just the click of a mouse, virtual land barons are making a small fortune in real-world money. David Adams reports. The new gold rush is on, but it's no longer to the hills of Ballarat or California that people are flocking. Instead, it's to the new frontiers of virtual cyberspace worlds where people are heading in their droves, eager to be among the first to snag themselves some land and set up shop. And it's not just Monopoly money they're playing with. The virtual world of Second Life (secondlife.com), which has almost 9 million "residents", turned over more than 12.5 million Linden dollars during July - cash that can be transferred into real-world bank accounts at a floating exchange rate of about 265 Linden dollars for $US1. READ IT ALL AT: http://www.smh.com.au/news/web/cyber-boom/...
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Written by Strange Ranger
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Monday, 20 August 2007 |
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It's the much-anticipated keynote speech at JavaOne 2007. One of Sun Microsystems' senior leaders takes the stage as his colleague flies around the audience fielding questions. I'm sitting next to Darth Vader, and the guy in front of me is blocking my view with his oversized wings. A couple of seats down from me, a participant is hunched over, apparently in a deep sleep. Some things never change, even in the virtual world of Second Life. The highly technical topic of this particular address couldn't possibly be less interesting for a non-programmer like me. If this was a regular old Webinar, they'd have lost me with the first sentence. However, in the Second Life environment, I'm drawn in. Engaged. Compelled. As the Second Life experience becomes richer and the application diffuses more widely, it's hard to imagine how existing voice- and videoconferencing can survive. This "metaverse" takes interaction and collaboration to unprecedented levels. And it's redefining training, from telling and testing to interacting with engaged minds in an immersive 3-D environment. READ IT ALL AT... http://www.trainingmag.com
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Last Updated ( Monday, 20 August 2007 )
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Written by Strange Ranger
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Monday, 20 August 2007 |
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Robert C. Amme, a research professor of physics at the University of Denver, thinks there aren’t nearly enough scientists with expertise in managing nuclear waste. So to train the next generation of environmental assessment specialists, he’s taking them to a place where there’s no radiation, nuclear fallout or even laws of gravity. Armed with a $200,000 grant from the U.S. Nuclear Regulatory Commission, Amme and his colleagues are preparing to build a nuclear reactor — in the virtual, online world of Second Life. The interface, created by Linden Research, has over 8 million users who can interact with and help shape their own online environments, including the ability to buy and sell property using a proprietary currency and meet new people. Yet critics have contended that Second Life’s influence is overrated and has little offline value; still only a fraction of its members actively participate in the virtual “metaverse.” But Amme thinks its capabilities are perfectly suited to a project that will actually have an impact in the real world. READ IT ALL AT... http://www.insidehighered.com
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Last Updated ( Monday, 20 August 2007 )
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Written by Xavier Mohr
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Friday, 17 August 2007 |
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The World Wildlife Fund (WWF) has today set up a virtual island on Second Life, designed to allow residents to live in harmony with its friendly wild animal population. "Conservation Island" includes Mr Tangee, an orangutan with an ice-cream van (exactly how wild is that supposed to be?), and guide pandas who show people around the wind-powered town. "WWF set up the island as a way to help people learn about conservation issues and the need to live sustainably. We want to be able to show people that WWF has solutions to the real environmental issues affecting their 'first life'," said WWF's David Cole. READ IT ALL AT: http://techdigest.tv/2007/08/worl...
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