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Just for Fun... Now I know I have been in SL too long! (SL Reports)

User Rating: / 4

Written by Xavier Mohr   
Thursday, 20 September 2007

From Xavier Mohr

Here's how I know I have been too wrapped up in SL recently... 

Apparently, real-life clothes now explode and/or burst into flames after you wash them. Not sure why I am posting this, it just sort of hit me the wrong way. I found myself cackling - nearly in tears - laughing in the laundry room as I attempted to finish up all my laundry before this weekend's move. Take a look...

"Do not wash or dry items soiled with vegetable or cooking oils because they may contain some oil after laundering. Due to the remaining oil, the fabric may catch on fire by itself."

I cannot even IMAGINE the customer complaint that led to this one. I like how washing an oil-soaked garment strangely makes it possible for the fabric to just randomly catch on fire at a later time for no real reason.

"... the fabric may catch on fire by itself." 

(Maytag Employee on Phone to Supervisor) "No, sir... I really think the customer is telling the truth. Well, yeah... she was holding a cigarette but that couldn't have had anything to do with it...... I swear to you... It just caught on fire by itself. We need the disclaimer."

Working in advertising, I have written some stupid disclaimers. However this is just one of those you KNOW had to be written by the guy on his last day working for the company.

Last Updated ( Thursday, 20 September 2007 )
Read more...
 
High Risk Second Life Exploit via Internet Explorer

User Rating: / 1

Written by Strange Ranger   
Tuesday, 18 September 2007

NOTE: This exploit has been fixed with the release of Release Candidate Viewer (1.18.3.5).

A serious client-side vulnerability, affecting the accounts of Second life residents, has been discovered by the GNUCITIZEN Group. The malicious attack allows hackers to steal users' login credentials and hijack their profiles. With a simple one-line exploit code, ANY USER PASSWORD CAN BE COMPROMISED. Second Life residents should treat this vulnerability as "High Risk", since no interaction is required from the user.

GNUCITIZEN explains how it works, if you want the technical details. Other suggestions have been to have the Second Life viewer "not" remember your password or simply not use Internet Explorer to access the net.

Simply coming across a web site in Internet Explorer that has an "iframe" on it (which can be hidden from sight), and the code inside of it will do the dirty work. 

Last Updated ( Sunday, 23 September 2007 )
 
Sim-U investigates educational uses of virtual games (News, NW Arkansas Times)

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Written by Strange Ranger   
Saturday, 08 September 2007

The worlds of work and play crossed paths Friday on the University of Arkansas campus.

A mixture of video game makers, college students and faculty members turned out for the University of Arkansas’ Sim-U conference at the Donald W. Reynolds Center for Enterprise Development.

Conference committee member Melissa Blouin said one of the goals behind holding Sim-U was to explore ways virtual games might be used in education. Much of the conference focused on simulated games where players and participants create their own worlds using the simulated program.

“ The main goal of the conference is to start a dialogue between faculty and students and speakers about how it can be used to educate students, ” she said.

READ IT ALL AT...
http://www.nwanews.com
Last Updated ( Saturday, 08 September 2007 )
 
When your virtual bank fails for real (macleans.ca)

User Rating: / 1

Written by Xavier Mohr   
Monday, 03 September 2007

'Second Life' players got the bad news from Ginko's virtual ATMs

By Jordan Timm

Second Life is an online virtual world with over eight million users who connect to it for fun and escape. But as the community struggles through its first virtual economic crisis, some players are taking a hit in their real-life pocketbooks.

Second Life uses a currency called the Linden dollar, but the virtual money has real world value. Players convert real money into Linden dollars (at a current exchange rate of approximately 270 Linden dollars to US$1) to buy things in the game, like virtual land on which they can build houses for their characters. An estimated US$200 million in real money moves through virtual worlds like Second Life every month, and it's become possible to make a real-world living based solely on a virtual-world job.

READ IT ALL AT:
http://www.macleans.ca/business/economy/artic...

 
The Insider: Corbis builds a virtual art gallery in Second Life (Seattle P.I.)

User Rating: / 1

Written by Xavier Mohr   
Monday, 03 September 2007

WHOSE LIFE IS IT ANYWAY? Seattle stock image provider Corbis has opened a gallery in Second Life, an increasingly popular online virtual world.

People interested in art and photography can view and discuss the imagery, said Stephen Gillett, Corbis' vice president of technology, who led the gallery's design. Gillett's avatar (online character) is named Corbis Kamachi.

"We didn't want this to be some big-bang corporate marketing activity, but instead are taking a grass-roots approach by focusing on sharing great imagery for the SL community to enjoy," Gillett said in a news release.

READ IT ALL AT:
http://seattlepi.nwsource.com/busin...

 
Peeking Up the Skirt of Online Sex Work (Village Voice)

User Rating: / 1

Written by Xavier Mohr   
Saturday, 01 September 2007

Topless and proud, Second Life escorts
sidestep gender discrimination

by Bonnie Ruberg

Tonight at Dream Girls the theme is “Best in White.” Five beautiful women in flowing, white dresses dance around me. Since there are no men in this club, they laugh together, planning their outfits for tomorrow’s theme: “Best Topless.” Aside from the labels floating above their heads (“Escort”) or the details of their conversation (“Which skirt would you look better with my nipples?”), it’s impossible to tell that this is a group of online prostitutes. Or that they might not be women.

READ IT ALL AT:
http://www.villagevoice.com/scre...

Last Updated ( Sunday, 02 September 2007 )
 
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