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Virtual world’s like Second Life brewing lawsuits and disputes (Business Shrink)

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Written by Strange Ranger   
Wednesday, 10 October 2007

ImageWith virtual world’s forming into the next big thing on the horizon, the real world is starting to play catch up. Traffic stats are increasing and the money pouring into virtual worlds is starting to translate into real world money that cannot be ignored. Just recently a report was released by Screencast.com, a business research and intelligence gathering company, that listed subscription sales for online virtual worlds rising to $526,000,000 in the US market in 2006 alone.

With all this money pouring into the virtual worlds and attention being given to these markets, entrepreneurs and business minds come alive. Just as if it were in the 1800’s and dreamers were running into the California gold rush, people are now running to virtual worlds for entertainment and business.

With business savvy and genius creations comes the bad side of the virtual world progression of litigation, scams and regulations. Lawsuits and discussions are rising in the area of virtual worlds and if real world laws and government regulations apply to these new worlds. 

READ IT ALL HERE:
http://businessshrink.biz
 
Marc Bragg Forming Class Action Suit Against Landbot Users

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Written by Strange Ranger   
Tuesday, 09 October 2007

After a TOS changing settlement against Linden Lab, it looks like Marc Bragg had chosen a new target. The phrase "land aquired via the use of landbots, without the seller's consent" doesn't look like it has a leg to stand on, however, since land owners in SL are asked "three times" if they're "sure" they want to sell their land. I would imagine that the seller of the land has given consent, after being asked that many times. 

From the story: "We are investigating the level of interest from landowners harmed by the use of “land bots” within Second Life in obtaining a Court order preventing any further use of such technology and a judgment for damages on behalf of all persons harmed. 

 If you are interested in being a part of this action, and/or can assist the Class in obtaining relief; i.e., you have any evidence (which could include images of land bots in action, names of avatars that own land bots, names of avatars that own landbots on your land after acquisition, website URLSs listing land that was obtained by land bots for sale, chat logs, ims, copies of land bot scripts, etc.), or have been a victim by land bots, please join the Group titled: “Class Action to Stop Land Bots”, send a note card to Marc Woebegone, and/or email what information you have to This e-mail address is being protected from spam bots, you need JavaScript enabled to view it (Marc Woebegone) at your earliest convenience."

READ IT ALL HERE:
http://secondlife.typepad.com
 
More Internet users getting a virtual life (News, SF Chronicle)

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Written by Strange Ranger   
Monday, 08 October 2007

ImageFrom Gaia, a Japanese anime-inspired site, to vSide, a hip nightclub scene, they represent the latest way people are interacting through the Internet. Users create alter-ego avatars to navigate these online worlds, where they meet and hang out with other people, go shopping, watch movies, even start a business.

And they're live: Day and night, they change as people join in.

Though the idea is not new, the technology and the business to support these virtual worlds are starting to catch up. And now a new generation, inspired in part by Linden Lab of San Francisco's Second Life, is starting to evolve.

READ IT ALL AT:
http://www.sfgate.com
 
Missouri Education Office Recruits IT Staff from Second Life (Jobs, GovTech)

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Written by Strange Ranger   
Thursday, 04 October 2007

Paul G. Wright is IT director for the Missouri Dept. of Elementary and Secondary Education Office of Administration-ITSD. He chairs a committee that is taking on IT recruiting for the state. Along with more traditional methods of recruiting, the department is also constructing a Web site that will centralize state IT job postings and related information. So far so good, a state organization going about its business.

Then, said Wright, he read some stories about companies going to Second Life to conduct job fairs. Second Life (SL) is a 3-D virtual world entirely built and owned by its residents, according to the Web site. It opened in 2003 and now has about 10 million residents who live in a sort of video game, exchange dollars for the local currency to clothe their avatars, buy and sell virtual property, create music and art, etc.

So why did the state of Missouri go to SL? The demographics, said Wright. "I saw a number of people in SL were tech savvy and the age ranges from the mid-20s to early 30s. That was an age range we were interested in for our IT recruiting efforts. Dan [Ross, CIO] was very supportive about us sticking our toe in the water." 

READ IT ALL HERE:
http://www.govtech.com
 
Shanda's Aurora Bans Transsexuals (MMORPG News, Pacific Epoch)

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Written by Strange Ranger   
Monday, 24 September 2007

There's not a whole lot of information about this, but from the information that we have, people that want to play as female characters in "King of the World" MMORPG must first prove that they are female in real life, via webcam. Shanda (Nasdaq: SNDA) subsidiary Aurora Technology, the publisher of the game, has frozen 17173 game accounts of male players who chose to play female in-game characters.

Aurora stipulates that only female gamers can play female characters in the game, and it requires gamers who chose female characters to prove their biological sex with a webcam, according to the report. According to reports there will be no ban on women playing male characters.

How does the company plan to "prove" biological sex via webcam? That question remains to be answered, but getting a female friend to spend a few mintues in front of your webcam for the "proof" they need shouldn't be too hard. Would a beautiful male cross-dresser be able to pass the test, or are they looking for more "proof" than that?

Shanda Entertainment is one of China's biggest video game companies.

Via: pacificepoch.com

 
Church island offers sceptics a second chance to become virtually good (Times Online)

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Written by Xavier Mohr   
Thursday, 20 September 2007

By Ruth Gledhill, Times Online 

The Bible says that Christians should build their house on rock, not on sand, but has nothing to say about building it in virtual reality. Taking that as a sign they should not be afraid to venture out there, Church leaders in Britain have bought an island in the virtual world of Second Life.

With the slogan “Have a second go at life”, the Churches’ Advertising Network is encouraging young people and others with no experience of Christianity to sign up to Second Life and visit the island.

The island has been built by Andrew Down, a Second Life consultant, as a representation of 1st-century Palestine, with internet portals to virtual churches such as St Pixels, cafés, pubs, worship halls and pools for meditating around. It will feature parties as part of the Christmas religious promotion and after the campaign is over will be handed on to another Christian community to develop as a permanent base for the religion on Second Life.

READ IT ALL AT:
http://www.timesonline.co.uk/tol/comment/fait...

 
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