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General
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Written by Strange Ranger
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Monday, 15 October 2007 |
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Later this October, my first in-print article hits Design News Magazine. The culmination of several months of research, I report on the virtual world of Second Life (SL) and show how this new technology will impact engineering design. My conclusion: SL is disruptive technology that will revolutionize computer aided engineering design and facilitate new kinds of global design collaboration. Second Life, created by Linden Lab, is a computer-generated universe (a metaverse) that is free to use for anyone with an Internet connection. Within this world, virtual objects can be created from scratch using a library of primitives, basic shapes such as cubes and spheres. By manipulating these elemental objects, adding uploaded image textures, and combining components, anything that can be imagined can be constructed. Completed objects are then augmented with additional layers of sophistication by adding software scripts, making them intelligent, responsive, and interactive. READ IT ALL AT: http://www.designnews.com
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Written by Strange Ranger
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Saturday, 13 October 2007 |
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Multiple branches of the Smartvest Investment and Savings shut down at the end of September, after a land scam involving two alleged teens went bad. SmartVest, run by 15-year-old Blazed Miles, billed itself as a full-service bank providing savings accounts, certificates of deposits accounts and portfolio management, with intent to eventually offer mortgages at an interest rate of 1.5%. On Friday Sept. 28, A Smartvest customer, who wished to remain anonymous but will be referred to as John Smith, told SLNN.com that Miles had just asked him to withdraw his money from the bank. Miles confessed to Smith that he was fifteen, and in major trouble. READ IT ALL AT: http://www.slnn.com
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Written by Strange Ranger
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Thursday, 11 October 2007 |
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While recent developments in brain-computer interface (BCI) technology have given humans the power to mentally control computers, nobody has used the technology in conjunction with the Second Life online virtual world — until now. A research team led by professor Jun’ichi Ushiba of the Keio University Biomedical Engineering Laboratory has developed a BCI system that lets the user walk an avatar through the streets of Second Life while relying solely on the power of thought. To control the avatar on screen, the user simply thinks about moving various body parts — the avatar walks forward when the user thinks about moving his/her own feet, and it turns right and left when the user imagines moving his/her right and left arms. READ MORE: http://www.pinktentacle.com
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Written by Strange Ranger
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Wednesday, 10 October 2007 |
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With virtual world’s forming into the next big thing on the horizon, the real world is starting to play catch up. Traffic stats are increasing and the money pouring into virtual worlds is starting to translate into real world money that cannot be ignored. Just recently a report was released by Screencast.com, a business research and intelligence gathering company, that listed subscription sales for online virtual worlds rising to $526,000,000 in the US market in 2006 alone. With all this money pouring into the virtual worlds and attention being given to these markets, entrepreneurs and business minds come alive. Just as if it were in the 1800’s and dreamers were running into the California gold rush, people are now running to virtual worlds for entertainment and business. With business savvy and genius creations comes the bad side of the virtual world progression of litigation, scams and regulations. Lawsuits and discussions are rising in the area of virtual worlds and if real world laws and government regulations apply to these new worlds. READ IT ALL HERE: http://businessshrink.biz
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Written by Strange Ranger
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Tuesday, 09 October 2007 |
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After a TOS changing settlement against Linden Lab, it looks like Marc Bragg had chosen a new target. The phrase "land aquired via the use of landbots, without the seller's consent" doesn't look like it has a leg to stand on, however, since land owners in SL are asked "three times" if they're "sure" they want to sell their land. I would imagine that the seller of the land has given consent, after being asked that many times. From the story: "We are investigating the level of interest from landowners harmed by the use of “land bots” within Second Life in obtaining a Court order preventing any further use of such technology and a judgment for damages on behalf of all persons harmed. If you are interested in being a part of this action, and/or can assist the Class in obtaining relief; i.e., you have any evidence (which could include images of land bots in action, names of avatars that own land bots, names of avatars that own landbots on your land after acquisition, website URLSs listing land that was obtained by land bots for sale, chat logs, ims, copies of land bot scripts, etc.), or have been a victim by land bots, please join the Group titled: “Class Action to Stop Land Bots”, send a note card to Marc Woebegone, and/or email what information you have to
This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
(Marc Woebegone) at your earliest convenience." READ IT ALL HERE: http://secondlife.typepad.com
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Written by Strange Ranger
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Monday, 08 October 2007 |
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From Gaia, a Japanese anime-inspired site, to vSide, a hip nightclub scene, they represent the latest way people are interacting through the Internet. Users create alter-ego avatars to navigate these online worlds, where they meet and hang out with other people, go shopping, watch movies, even start a business.
And they're live: Day and night, they change as people join in. Though the idea is not new, the technology and the business to support these virtual worlds are starting to catch up. And now a new generation, inspired in part by Linden Lab of San Francisco's Second Life, is starting to evolve. READ IT ALL AT: http://www.sfgate.com
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