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Make-Believe College Emerges in Second Life (Chronicle.com - Wired Campus)

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Written by Xavier Mohr   
Friday, 26 October 2007

Those who want to relive their college years — the Greek houses, sporting events, or late-night cram sessions at the local pizza parlor — can now do so thanks to a role-playing game, Kindly State University, that arrived this month in the virtual world, Second Life.

This reporter has yet to visit the site as KSU officials are still processing her online application. (Just like a real college, only those who complete an application are considered for admission.) One blogger who toured the site this month was impressed with the region.

READ IT ALL AT:
http://chronicle.com/wiredcampus/inde...

 
The future of virtual worlds (Times Online, UK)

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Written by Xavier Mohr   
Friday, 26 October 2007

The passionate fans of online worlds such as Second Life are
looking forward to a bright and intriguing future...

By Michael Parsons

The Virtual Worlds Forum in London this week brought together a bunch of business people, technologists, entrepreneurs and marketers to network and exchange ideas around virtual worlds. I had wondered if there was enough activity in the UK for a conference like this to make sense in the UK, but more than 400 people showed up and it felt to me as though it caught the wave just about right.

There were lots of the early-stage discussions you get at this sort of event, and noble attempts to define the different elements that make up the virtual universe. For me it breaks down into social worlds for children like Club Penguin, social worlds for teenagers like Habbo Hotel, and adult social worlds such as Second Life. However, the big tent properties are the game worlds, such as World of Warcraft.

 READ IT ALL AT:
 http://technology.timesonline.co.uk/tol/news/tec...

 
A real yardstick for virtual worlds? (News.com)

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Written by Strange Ranger   
Thursday, 18 October 2007

Let's say you're thinking about doing business in a virtual world. Before you dive in, you want numbers: how many users, how much money, just how much is this thing worth?

There's currently nowhere to turn to get such reliable data--and Robert Bloomfield, an accounting professor at Cornell University, views that as a problem worth solving.

Bloomfield and Nick Wilson, editor of the blog Metaversed.com, have gotten together to start the Metaverse Market Index (MMI), the first system of its kind that would offer such data.

"The goal of the Metaverse Market Index is to create the data and the community to help the metaverse as a whole move forward," Bloomfield said. "Because without the data, no one knows anything, and without the community and the conversation, it's impossible to come to meaningful consensus."

READ IT ALL AT:
http://www.news.com
 
Second Life Will Revolutionize Engineering Design (News, Design News)

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Written by Strange Ranger   
Monday, 15 October 2007

Later this October, my first in-print article hits Design News Magazine. The culmination of several months of research, I report on the virtual world of Second Life (SL) and show how this new technology will impact engineering design. My conclusion: SL is disruptive technology that will revolutionize computer aided engineering design and facilitate new kinds of global design collaboration.

Second Life, created by Linden Lab, is a computer-generated universe (a metaverse) that is free to use for anyone with an Internet connection. Within this world, virtual objects can be created from scratch using a library of primitives, basic shapes such as cubes and spheres. By manipulating these elemental objects, adding uploaded image textures, and combining components, anything that can be imagined can be constructed. Completed objects are then augmented with additional layers of sophistication by adding software scripts, making them intelligent, responsive, and interactive.

READ IT ALL AT:
http://www.designnews.com
 
15-year-old gets into financial trouble on the adult grid (News, SLNN)

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Written by Strange Ranger   
Saturday, 13 October 2007

Multiple branches of the Smartvest Investment and Savings shut down at the end of September, after a land scam involving two alleged teens went bad. SmartVest, run by 15-year-old Blazed Miles, billed itself as a full-service bank providing savings accounts, certificates of deposits accounts and portfolio management, with intent to eventually offer mortgages at an interest rate of 1.5%.

On Friday Sept. 28, A Smartvest customer, who wished to remain anonymous but will be referred to as John Smith, told SLNN.com that Miles had just asked him to withdraw his money from the bank. Miles confessed to Smith that he was fifteen, and in major trouble.

READ IT ALL AT:
http://www.slnn.com
 
Brain-computer interface for Second Life (Tech, Pink Tentacle)

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Written by Strange Ranger   
Thursday, 11 October 2007

While recent developments in brain-computer interface (BCI) technology have given humans the power to mentally control computers, nobody has used the technology in conjunction with the Second Life online virtual world — until now.

A research team led by professor Jun’ichi Ushiba of the Keio University Biomedical Engineering Laboratory has developed a BCI system that lets the user walk an avatar through the streets of Second Life while relying solely on the power of thought. To control the avatar on screen, the user simply thinks about moving various body parts — the avatar walks forward when the user thinks about moving his/her own feet, and it turns right and left when the user imagines moving his/her right and left arms.

READ MORE:
http://www.pinktentacle.com
 
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