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General
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Written by Xavier Mohr
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Friday, 16 November 2007 |
Greetings Everyone, I would like to take a moment explain to exchange officials, CEOs, and regular investors our financial reporting process. Aside from regular columns by esteemed columnists Guardian Market and Maelstrom Baphomet, the majority of day-to-day reporting at SLReports.net is done in the mornings when I wake up - between 6:00am and 10:00am CST... the time of day when I am most free. I do realize that from time to time I miss things. I miss important announcements from your exchange, from your company, and even (although infrequently thank goodness) miss important financial dramas that affect all of our Lindens.
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Last Updated ( Friday, 16 November 2007 )
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Read more...
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Written by Strange Ranger
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Sunday, 28 October 2007 |
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As other news organizations slash budgets and scale back bureaus, CNN is expanding—just not in real life. The news giant is set to open a news-gathering outpost in Second Life next week. And unlike news service Reuters, which embedded a real reporter in the online virtual world last year, CNN will rely on Second Life "residents" to do all the legwork. In the space, the cable network will create a variation of its i-Reports, the real-world vehicle through which average citizens contribute eyewitness reports. CNN will equip Second Life denizens with kits enabling them to transmit copy and photos. Visitors to Second Life will be able to get the latest news via kiosks scattered throughout the virtual community landscape.
CNN joins Reuters and BBC, the other news organizations to establish an outpost in Second Life, which boasts 10.3 million residents and a functioning economy, complete with its own stock exchange. Like brands in Second Life, CNN will face homegrown competition. Second Life has several digital newspapers published by residents, such as Metaverse Messenger and Second Life Herald. READ IT ALL HERE: http://www.adweek.com
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Written by Xavier Mohr
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Friday, 26 October 2007 |
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Those who want to relive their college years — the Greek houses, sporting events, or late-night cram sessions at the local pizza parlor — can now do so thanks to a role-playing game, Kindly State University, that arrived this month in the virtual world, Second Life. This reporter has yet to visit the site as KSU officials are still processing her online application. (Just like a real college, only those who complete an application are considered for admission.) One blogger who toured the site this month was impressed with the region. READ IT ALL AT: http://chronicle.com/wiredcampus/inde...
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Written by Xavier Mohr
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Friday, 26 October 2007 |
The passionate fans of online worlds such as Second Life are looking forward to a bright and intriguing future...By Michael Parsons The Virtual Worlds Forum in London this week brought together a bunch of business people, technologists, entrepreneurs and marketers to network and exchange ideas around virtual worlds. I had wondered if there was enough activity in the UK for a conference like this to make sense in the UK, but more than 400 people showed up and it felt to me as though it caught the wave just about right. There were lots of the early-stage discussions you get at this sort of event, and noble attempts to define the different elements that make up the virtual universe. For me it breaks down into social worlds for children like Club Penguin, social worlds for teenagers like Habbo Hotel, and adult social worlds such as Second Life. However, the big tent properties are the game worlds, such as World of Warcraft. READ IT ALL AT: http://technology.timesonline.co.uk/tol/news/tec...
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Last Updated ( Sunday, 25 January 2009 )
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Written by Strange Ranger
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Thursday, 18 October 2007 |
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Let's say you're thinking about doing business in a virtual world. Before you dive in, you want numbers: how many users, how much money, just how much is this thing worth? There's currently nowhere to turn to get such reliable data--and Robert Bloomfield, an accounting professor at Cornell University, views that as a problem worth solving. Bloomfield and Nick Wilson, editor of the blog Metaversed.com, have gotten together to start the Metaverse Market Index (MMI), the first system of its kind that would offer such data. "The goal of the Metaverse Market Index is to create the data and the community to help the metaverse as a whole move forward," Bloomfield said. "Because without the data, no one knows anything, and without the community and the conversation, it's impossible to come to meaningful consensus." READ IT ALL AT: http://www.news.com
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