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Written by Xavier Mohr
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Friday, 17 August 2007 |
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By Will Ross The following is a transcript of "Traveling Avatar's Quick and Dirty Tips for a Richer Life," a podcast from QuickAndDirtyTips.com. The audio program is available via RSS feed here and at TheStreet.com's podcast home page. This week's topic is yelling at strangers -- tips and etiquette for using voice chat. Voice has arrived in Second Life, and for better or for worse, it's not going anywhere. At the time of this recording, voice chat was only available in the First Look Viewer, so because it's in beta form we won't talk specifics about the controls. Instead, we're going to talk basic voice chat etiquette and hardware. The first thing you'll need to do to use voice chat is download the First Look Viewer, and you can grab this here. I'd normally have something sarcastic to say here, but since this episode is so chock full of delicious tippy goodness, it's going to run long, so I'll just dive right in. READ IT ALL AT: http://sl-virtual-world-news.com/administrator/index2.php?optio...
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Written by Xavier Mohr
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Thursday, 16 August 2007 |
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FOR IMMEDIATE RELEASE: SLBrowser Headquarters, Neptune, May 20, 2007 - SLBrowser is an in-world browser that provides quick and easy access to full-text search of Second Life objects and information. SLBrowser is a significant improvement over the built-in search capabilities of SecondLife: it allows search for individual products and services. SLBrowser has in index with over 1.2 million products from over 10,00 sims in Second Life. SLBrowser is currently in widespread release and is useful now. New features, for news, events, and land searches are in development and testing. SLBrowser is free and easy to use. It is available from the SLBrowser headquarters, SL Exchange, or from kiosks around Second Life. To use it, simply wear it and then search at any time by writing a chat line starting with a question mark, as in " ?diamond necklace ". The results include a short description, link to a map location, an image if available, and links to related information. For additional information on SLBrowser, contact Felix Wakmann or Diva Canto, or visit www.SLBrowser.com or Neptune 25, 224, 27. SLBrowser is free and available now for widespread use and final testing. For a demonstration of its capabilities, please visit us in Neptune or contact us within Second Life.
ABOUT Diva Canto and Felix Wakmann - Felix Wakmann joined SL on 8/2/2006. He is an entrepreneur, software developer, educator and researcher. Diva Canto joined SL on 12/4/2006. She has many years of experience in software computer science research and education, with focus on ubiquitous computing and advanced language design.
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Written by Xavier Mohr
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Thursday, 16 August 2007 |
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Wired magazine’s editor, Chris Anderson, has gone from an enthusiastic supporter of the virtual world Second Life to a skeptic of its impact. And his reversal might have a lesson for colleges. Mr. Anderson at first helped encourage the magazine to build its own space in the 3-D online environment, and he even held a talk about his popular book, The Long Tail, there. But after a while he couldn’t ignore how empty the magazine’s virtual clubhouse was. So he assigned a reporter to check out whether any other companies that have spent hundreds of thousands of dollars are doing any better. They aren’t. In a post to his blog last month, Mr. Anderson debates a vocal supporter of Second Life about whether events in the virtual world have value even if attendance is low. But he still defends his decision to close down his magazine’s Second Life office. READ IT ALL AT: http://chronicle.com/wiredcampus/inde...
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Written by Xavier Mohr
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Thursday, 16 August 2007 |
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By Daniel Terdiman If you're like me and Second Life and Burning Man are centerpieces of your existence, then Burning Life is just your thing. This year, for the fifth-straight year, Second Life publisher Linden Lab is devoting some of the virtual world's land for an homage to Burning Man, the annual countercultural arts festival. The idea is to create a temporary zone in which residents can create fantastical works of art that will last for a short period of time and then disappear forever. There's a big sculpture of a man, and a big temple, and at the end, both will "burn." Sound familiar? READ IT ALL AT: http://crave.cnet.com/8301-1_105-9...
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Written by Xavier Mohr
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Thursday, 16 August 2007 |
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Hannah Hails, a 31-year-old sales executive from Guildford, England, who is hoping to make a go of it as a Second Life interior designer, has posted classified advertisements for the decorating services of her avatar, Mercedes Georgette. “It’s something I have been interested in in real life,” she said. “But I’ve never had the opportunity to put it into full practice.” For now, she’s working on her own 12-sided house, purchased from Creative Excellence, a prefab-house maker, and situated on 16,000 square meters in the Enchanted Paradise sim. A lone bedroom takes up its entire second floor, and most of the third floor is given over to a Moroccan-theme roof deck. READ IT ALL AT: http://www.nytimes.com/2007/08/09/garden/09second.html?pagewan...
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Written by Xavier Mohr
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Thursday, 16 August 2007 |
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[Editor's Note: I don't normally make comments on reposts, but I have to say that this is a *definite* must-read. Be sure to watch the video too!] By Kamau High NEW YORK One world wasn't enough for Coca-Cola's follow-up to its most lauded commercial in recent years. For the sequel to the Cannes Silver Lion-winning (and Emmy-nominated) "Happiness Factory," Coke engineered a Hollywood-style premiere in Second Life. The Atlanta-based company saw an opportunity to keep consumers hooked on the story of the fantastical characters that populate the animated world and show off the short in front of a global audience. READ IT ALL AT: http://www.adweek.com/aw/creative/article_display.jsp?v...
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