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Electric Sheep Company

Shared blog of the Electric Sheep Company

  • What is old is new
    Greg Verdino put up a post the other day titled “Hate to tell you, but Web 1.0 was social too.” And of course it is true. Putting aside the difference between the Internet and the Web (or even dial-up bulletin boards) for a second, from the very beginning these technologies have been about communication, which means [...]

  • Venue familiarity and web-based virtual worlds
    When given the option to download the latest Radiohead album for free directly from Radiohead’s promotional website, 2.3 million people opted to download it through BitTorrent. This factoid comes from research just released by Big Champagne and MCPS-PRS. I picked up on the news here. The research goes on to explain that venue [...]

  • The wrong type of Integration
    There is a “world” bias within the “virtual worlds industry” that is delaying the mass-market success of this new medium. At it’s core, the issue is this. Are most users going to go into a world that can be many things, and then say “what/who is there here that I’m interested in and how do I [...]

  • Podcasting Panel at Orange Island Media Week
    I’ll be moderating a discussion on the topic of podcasting in Second Life at Orange Island Amphitheater on Wednesday at 12PM PDT. The panel is part of the Orange Island media event series happening all week. Whether you are already a podcaster or thinking about getting one started, I’m hoping for a lively discussion about [...]

  • vBusiness Expo
    Just a quick note to those already registered for the (sold out) vBusiness Expo being held in Forterra OLIVE — I will be representing Electric Sheep Company on the Thursday 11:00 PDT panel discussing “The Future of Virtual Worlds”. The panel is a solid mix of the usual suspects in the virtual worlds [...]

  • A question on Liddle?s three stages of technology adoption
    I have been reading the book Designing Interactions and particularly liked David Liddle’s simple approach to categorizing the progression of technology development. He suggests there are 3 stages to technology adoption: 1. Enthusiast Stage: A small group of users adopt a technology because they love and appreciate technology in an aesthetic way. [...]

  • VentureBeat: virtual goods business model
    VentureBeat has a story on virtual goods business models being used to good effect by casual gaming companies.  Given the uncertainty swirling around social network advertising, I have to imagine that almost every casual game developer is thinking along these lines. Even for brands who are looking to use casual games and virtual spaces to [...]

  • WebFlock Coverage, some thoughts
    We were thrilled to finally announce WebFlock last Thursday.  We had some nice coverage alongside the release and I thought I would highlight a few with side commentary: TechCrunch and Hollywood Reporter broke the news followed up by an in-depth piece from Virtual Worlds News and coverage at Worlds in Motion. Joey Seiler, with Virtual Worlds [...]

  • Five barriers to mainstream virtual world use (and how we dealt with them)
    Last week we launched WebFlock. It is by far our most ambitious effort ever to reach the masses with many different types of custom virtual world experiences. We have learned many lessons over the past three years, chiefly among them has been consumer behavior as it relates to virtual world use. As [...]

  • Action Script and Java Jedi Required
    You’ve read our blog posts, the Tech Crunch article and our WebFlock product website and you’ve realized we are tackling fun and complex software problems! Building small worlds is fun and even The GOOG is wise to their potential. We are looking for talented ActionScript and Java developers to join our team and help us [...]









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