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Written by Enniv Zarf
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Wednesday, 06 June 2007 |
By Kate Lohnes
Want blonde hair instead of brown? No problem.
Green eyes instead of blue? It’s done.
Male instead of female? So easy.
In online worlds, you can be anything you want.
READ IT ALL AT: http://www.themonitor.com/articles...
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Written by Enniv Zarf
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Wednesday, 06 June 2007 |
By Michelle Jana Chan
LONDON, England (CNN) -- There's more to someone's identity than a social security number, passport photo and set of fingerprints but it's difficult to define exactly what else it is. Is it what the public sees or the inner self? Some would argue that virtual identity is a truer reflection of self than someone's image in the real world.
Photographer Robbie Cooper has studied the relationship between gamers' real and online identities, taking photographs of the two images for the book he co-authored, 'Alter Ego: Avatars and their creators'. Cooper fuses together real portraits and virtual images of dozens of gamers and investigated if people's digital representations in role-playing environments were an echo of their true selves.
READ IT ALL AT: http://edition.cnn.com/2007/TECH...
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Written by Clark Columbia
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Wednesday, 06 June 2007 |
Hold on to your avatars. Philip Rosedale tells Kate Bulkley of his plans for a new world wide web order.
Q: What was the motivation behind Second Life?
Philip Rosedale: My background is physics, math and programming and I am interested in chaos, non-linearity and emergent behaviour.
READ IT ALL HERE: http://www.theage.com.au/...
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Written by Clark Columbia
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Thursday, 31 May 2007 |
Tim Guest's Second Lives is a passport to the burgeoning virtual world where 30 million of us now live, says Toby Lichtig.
The futurist in me says that the real world will become like a museum very soon.' These are the words of Philip Rosedale, chief executive of Linden Lab, the company behind Second Life. Like many of its competitors in the paraverse of virtual gaming, Second Life is mushrooming exponentially. In his book, Tim Guest provides some statistics. There are, he writes, 30 million regular virtual gamers across the world; a report this month put the population of Second Life alone at 6 million, and it is growing at a rate of 800,000 members per month. IBM's Irving Berger likens the current status of virtual gaming to the presence of the internet in 1994: we are merely on the cusp.
READ IT ALL HERE: http://observer.guardian.co.uk...
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Written by Clark Columbia
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Thursday, 31 May 2007 |
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By Henry Jenkins
Philip Tan, the newly appointed executive director of GAMBIT, our new games lab, which is being funded through the Singapore Media Development Authority, has asked me to post the following information, seeking potential post-docs and games researchers for the project.
Postdoctoral and Game Development Staff Positions
The Singapore-MIT GAMBIT Game Lab is hiring postdocs and game development staff. Postdocs will be required to fulfill a combination of teaching, management, research and publishing roles, working with faculty, graduate and undergraduate students. Postdocs are expected to have a dossier of published articles indicating a clear trajectory, interest, and deep familiarity with some aspect of game research. Examples include cultural and media studies, anthropology, visual and aesthetic history, digital and non-digital game design and genres, risk and team management, government policy, industry history, market observation, computer science, real-time rendering and animation, software and audio engineering, music composition.
Applicants for staff positions should have at least three years of industry experience as a lead programmer, artist, or designer.
READ IT ALL HERE: http://www.henryjenkins.org/2007/05/...
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Last Updated ( Sunday, 10 June 2007 )
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