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Written by Clark Columbia
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Thursday, 31 May 2007 |
Tim Guest's Second Lives is a passport to the burgeoning virtual world where 30 million of us now live, says Toby Lichtig.
The futurist in me says that the real world will become like a museum very soon.' These are the words of Philip Rosedale, chief executive of Linden Lab, the company behind Second Life. Like many of its competitors in the paraverse of virtual gaming, Second Life is mushrooming exponentially. In his book, Tim Guest provides some statistics. There are, he writes, 30 million regular virtual gamers across the world; a report this month put the population of Second Life alone at 6 million, and it is growing at a rate of 800,000 members per month. IBM's Irving Berger likens the current status of virtual gaming to the presence of the internet in 1994: we are merely on the cusp.
READ IT ALL HERE: http://observer.guardian.co.uk...
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Written by Clark Columbia
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Thursday, 31 May 2007 |
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By Henry Jenkins
Philip Tan, the newly appointed executive director of GAMBIT, our new games lab, which is being funded through the Singapore Media Development Authority, has asked me to post the following information, seeking potential post-docs and games researchers for the project.
Postdoctoral and Game Development Staff Positions
The Singapore-MIT GAMBIT Game Lab is hiring postdocs and game development staff. Postdocs will be required to fulfill a combination of teaching, management, research and publishing roles, working with faculty, graduate and undergraduate students. Postdocs are expected to have a dossier of published articles indicating a clear trajectory, interest, and deep familiarity with some aspect of game research. Examples include cultural and media studies, anthropology, visual and aesthetic history, digital and non-digital game design and genres, risk and team management, government policy, industry history, market observation, computer science, real-time rendering and animation, software and audio engineering, music composition.
Applicants for staff positions should have at least three years of industry experience as a lead programmer, artist, or designer.
READ IT ALL HERE: http://www.henryjenkins.org/2007/05/...
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Last Updated ( Sunday, 10 June 2007 )
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