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Written by Enniv Zarf
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Thursday, 07 June 2007 |
By Bonnie Ruberg
Aaron was hot—as hot as a male, Second Life avatar can be. Tan, all muscle, Hawaiian shorts and long, blond hair: he was fully equipped and ready to please. He was also a sugar daddy. Aaron was the kind of guy who put his arm around your virtual shoulder and offered to buy you anything you wanted: a curvy new figure, a working vagina, clickable breasts. And even in Second Life, that stuff doesn't come cheap. So how could you say no when he proposed taking your new figure out for a spin?
READ IT ALL AT: http://www.villagevoice.com/screens...
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Written by Clark Columbia
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Thursday, 07 June 2007 |
UMBAI: Infront Sports and Media has launched an online sports gaming platform, Empire of Sports.
Infront claims this will make it the first sports marketing group to develop and build a parallel universe of sport.
The online gaming platform is designed to allow millions of players around the world to simultaneously exist in an online universe, where their alter egos socially interact, train, compete, attend events and acquire the goods and services they need to build a parallel sporting existence.
READ IT ALL HERE: http://us.indiantelevision.com...
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Written by Clark Columbia
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Thursday, 07 June 2007 |
By Gemma Simpson
A virtual world to be set up in China could provide for as many as 10,000 jobs, its backers have predicted.
Sweden-based Entropia Universe has been chosen to create a cash-based virtual economy for China in collaboration with Chinese online entertainment company Cyber Recreation Development (CRD).
CRD is supported by the Beijing Municipal People's Government, and Entropia Universe--managed by Swedish company Mindark--predicts it will generate more than US$1 billion annually from the partnership with CRD.
An estimated 10,000 jobs will be created in China on the back of this deal, with staff working from home inside the Entropia Universe.
READ IT ALL HERE: http://www.zdnetasia.com...
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Written by Clark Columbia
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Thursday, 07 June 2007 |
By Don Sambandaraksa
Korea has embraced the change but today it is still unclear who has ended up with more power, the broadcasters or the telcos," he said.
He added that many South Korean telecom companies are now buying up content producers, game developers and animation houses.
Today, KIICA is looking to set up a number of centers for animation software training in the region. The first one will be in Singapore and a further one will be in Thailand or Vietnam.
"The animation market is still growing and Korean companies are looking at lowering their production costs. But before we can outsource, we need to upskill; to teach animation and game development," Lee explained.
Thailand still has a rule for registration of online games, introduced in July 2003 in the wake of public backlash against youngsters Ragnarok addiction, but it is today loosely enforced, if at all, for new online games.
READ IT ALL HERE: http://www.zdnetasia.com...
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Written by Enniv Zarf
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Thursday, 07 June 2007 |
It also reminds me of this destination in Second Life called Virtual Hallucinations, created by schizophrenia researchers at UC Davis. Your avatar walks puts on a badge, you walk in, and you get to experience what it feels like to be schizophrenic—the walls start telling you to kill yourself, your face gets deformed in the mirror, and you see things everywhere you turn. Same white walls and random installations.
READ IT ALL AT: http://blog.wired.com/underwire/2007/06...
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Written by Enniv Zarf
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Thursday, 07 June 2007 |
By Michael Zenke
The other major court case making news this past week is the initially exciting Bragg vs. Second Life legal battle. Some background here: Marc Bragg, a Second Life resident, purchased land in the gameworld at an amazingly discounted price, thanks to an html exploit. Linden Labs promptly banned him and repossessed his assets. The man, a lawyer by day, sued the company because they refused to offer a credit or refund for his considerable in-game wealth.
READ IT ALL AT: http://www.1up.com/do/newsStory...
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