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Rumored Bug Puts SL Scripts in Jeopardy -- Should Lindens Close Grid? (SL Herald)

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Sunday, 17 June 2007

ImageBy Prokofy Neva, Fashionable Tech Dept. for Dummies

A scripter by the name of Ethan Schuman claims that the Lindens were squashing a scripting bug today that would have enabled anyone in SL to view -- and therefore copy -- scripts inside objects in Second Life.

Linden Lab has not yet published any announcement about the alleged exploit, and had not responded to any press inquiries to date. A query sent to \n This e-mail address is being protected from spam bots, you need JavaScript enabled to view it This e-mail address is being protected from spam bots, you need JavaScript enabled to view it got the automatic bounce reply: "Any messages sent to this address that do not specifically report security exploits will be ignored."

Ethan Schuman, a resident of Ohio who says he discovered the bug, contacted the Herald at about 5 pm SLT and said, "LL just got done squashing a bug that made any script inside any object available for viewing full perm."

His claim has still not been confirmed with any Lindens publicly. "From point of discovery through reporting and hot patch, it took approximately 2 hours to fix. That was with three people with Linden cell numbers and pagers. Imagine if an ordinary joe had discovered that," Schumann added.

READ IT ALL HERE:
http://www.secondlifeherald.com/slh...

Last Updated ( Sunday, 17 June 2007 )
 
Writers will cyber-sign books from across the Atlantic

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Sunday, 17 June 2007
Image By Melanie Reid

It’s a new kind of literary magic. Across thousands of miles of Atlantic Ocean, and without leaving the comfort of their own homes, Alice Munro and Norman Mailer will do book signings at the Edinburgh International Book Festival.

Enter the LongPen, remote book signing technology. This intriguing mix of technology and creative imagination is the vision of the author Margaret Atwood.

“I invented the LongPen out of technological stupidity,” she told The Times. “I thought those signing tablets package deliverers bring to your door were causing the signature to whisk through the air and come out in the form of pen and ink.” So how exactly does it work? The author, who may be too elderly to travel (as in Mr Mailer’s case) or reluctant to fly long distances (Ms Munro), is linked to his or her fan by video conferencing. They can smile and talk to each other.

Then the author writes a dedication and signature on a small touch-pad computer screen. Thousands of miles away, a book sits on a little plinth, its front cover open. The author presses “send” and a pen on a remote electronic arm traces their words on the page of their book.

READ IT ALL HERE:
http://entertainment.timesonline.co.uk...
Last Updated ( Sunday, 17 June 2007 )
 
Game designers test the limits of artificial intelligence

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Sunday, 17 June 2007
Image By Scott Kirsner

Growing up in Gardner in the 1980s, Michael Zarozinski used to stop by the bowling alley after school to play Pac-Man, Q*bert, and Donkey Kong. Once he'd fed a few hundred quarters into the machines, though, he started noticing a central limitation.

"As soon as you learned the pattern the computer characters moved in, the game was beatable," he says. "The experience didn't grow with you." More than two decades later, videogame developers are still hacking away at that same problem: how to create more intelligent, more realistic characters, whether they're foes to fight or allies who'll assist a player. And Zarozinski has joined their ranks, working for a Shrewsbury company called All inPlay as the company's "head geek."

"A lot of the most interesting work in artificial intelligence is being done by game developers," says Bruce Blumberg, senior scientist at Blue Fang Games in Waltham, and formerly a professor at MIT's Media Lab. "You have really bright kids who are dealing with problems they don't realize are insoluble. They're very motivated."

READ IT ALL HERE:
http://www.boston.com/...
Last Updated ( Sunday, 17 June 2007 )
 
Imperfect But Happy in My First Life (News, Huffington Post)

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Written by Xavier Mohr   
Saturday, 16 June 2007
by Victoria Foyt

In a surreal twist the title character of my teen novel, The Virtual Life of Lexie Diamond (HarperCollins), spawned her own virtual self: an avatar on the 3D online digital world of secondlife.com. The teen girl, which is separate from the adult world, recently launched an educator's island. And it was here that Lexie's doppelganger was invited to be a sort of pundit for teens. In her first life, on the pages of my book, Lexie will tell you that life is a Bubble in which we humans are trapped like fish in a bowl, or icons on some Super Geek's Game Boy, nothing more than playthings for a higher intelligence. Lexie discovers a portal out of the Bubble, which leads to not only her deceased mother but also renewed belief in Lexie's view of the world. Therefore what better place for Lexie's alter ego to exist than on a website that portends to be a portal out of Life As We Know It?

READ IT ALL AT:
http://www.huffingtonpost.com/victoria-foyt/imperfect...
 
AMA chimes in on gaming/violence connection, gaming addiction(News, Arstechnica)

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Saturday, 16 June 2007
Sponsored by:

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By John Trimmer

Ars has covered a wide range of studies regarding the potential link between gaming & behaviorial changes The complex and confused literature would seem to preclude any practical action on the current state of the data, but the American Medical Association has waded in with a summary of the research and a set of recommendations for action. Despite the potential for disaster, the AMA recommendations are a measured call for further research and parental involvement.

READ IT ALL HERE:
http://arstechnica.com/news.ars/post...


Last Updated ( Saturday, 16 June 2007 )
 
Oh, the places you'll go — on the Internet (News, USA Today)

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Written by Enniv Zarf   
Friday, 15 June 2007

ImageBy Jayne Clark  

The Mexican Tourism Board threw a party Sunday at Chichen-Itza, the magnificent Mayan archaeological site in the Yucatan jungle. The thousands of guests, many of whom donned complimentary Mayan warrior get-ups and salsa-danced to live music, were an international mix.

But nobody checked into a hotel when the festivities ended.

Instead, they simply logged out of Second Life, the virtual world populated by 7.2 million registered users. To enter the online realm, participants register on the free site (secondlife.com), create an alter ego called an avatar and navigate the character via their computer keyboard, interacting with other users

READ IT ALL HERE:
http://www.usatoday.com/travel/news...

 

 
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