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New Release 2.0: Living in Code (News, O'Reilly Reader)

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Written by Enniv Zarf   
Tuesday, 19 June 2007
Sponsored by:
ImageBy Jimmy guterman

Today we're publishing the new issue of Release 2.0. What follows is drawn from my editor's letter in this issue.

 

If you read anything this month other than this issue of Release 2.0, make it Jonathan Zittrain’s Saving the Internet in the June Harvard Business Review. (Disclosure: I do some work for HBR’s parent company.) So lively you might be surprised it was written by a law professor, the article is wildly ambitious, ranging from Wile E. Coyote metaphors to a meditation on the nature of Netizenship. Zittrain’s main argument is that “generativity,” our ability to create via the Net, is the most exciting—and worrisome—aspect of the Net. Indeed, what makes the Net great is also precisely what makes it so dangerous. And, despite the libertarian perspective of many prominent Netizens, many thinkers believe that the virtual world is becoming increasingly similar to the real one in that appropriate laws, or at least agreed-upon rules, are necessary for the Net to survive in its open form. If the Internet can be ruined (by everything from criminals to overzealous politicians responding to those criminals), then how can it be saved from that ruin? We have arrived at what Yochai Benkler, in The Wealth of Networks, refers to as “a moment of opportunity and challenge.”

 

READ IT ALL HERE:

http://radar.oreilly.com/archives...

 
The Faces Behind the Avatars (News, switched)

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Written by Enniv Zarf   
Tuesday, 19 June 2007
Sponsored by:
ImageBy Tim Stevens

If you've ever played a Massively Multiplayer Online game such as 'Everquest' or 'Second Life,' you've probably noticed that just about every male avatar is rippling with muscle and every female -- well -- fills out her chrome armor in all the right places. The people behind the digital representations themselves can't be quite so polished, right? The answer, of course, is yes, and the NY Times has a pictoral to prove it. 

READ IT ALL HERE:
 
Steve Ranger's Notebook: I, Avatar (News, silicon.com)

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Written by Enniv Zarf   
Tuesday, 19 June 2007
Sponsored by:
ImageBy Steve Ranger

Looking at someone's digital personality - made up of IM, email, avatars and social networking - is like looking in a broken mirror, says Steve Ranger. You can see bits and pieces but not the whole. Which isn't helpful if you are trying to do business...

 

I've been to a couple of press conferences recently where I have behaved - frankly - appallingly.

 

I've appeared out of nowhere, ignored people, refused to sit down and wandered around while the speakers were on stage.

 

READ IT ALL HERE:

http://comment.silicon.com/steveranger...

 
Virtual utopia where you only live twice (News, Daily Mail)

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Written by Enniv Zarf   
Tuesday, 19 June 2007
Sponsored by:
ImageBy Tom Cox

Tim Guest, in a short literary career, has made a sizeable ideological jump — or so it seems. In his first book, the fascinating My Life In Orange, in 2004, Guest recounted his experience as a commune child with a mother in thrall to the teachings of the spiritual guru Bhagwan Rajneesh.

 

In his second, he investigates the increasingly popular virtual worlds of the internet — sites such as Second Life, EverQuest and World Of Warcraft that promise not so much a distraction from the physical world as an outright replacement for it, complete with sexier bodies, individual currencies and booming property markets. 

 

READ IT ALL HERE:

http://www.dailymail.co.uk/pages...

 
Virtual worlds 'could replace real relationships'

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Tuesday, 19 June 2007
Image By Roger Highfield, Science Editor

The internet-based virtual world Second Life may have a serious impact on people's real life relationships, one of Britain's best-known scientists warned yesterday.

Baroness Susan Greenfield, director of the Royal Institution, said she feared users of the popular simulation could abandon the messy intimacy of "real-life" human relations for two-dimensional liaisons in the virtual world.

Second Life was started in San Francisco in 1999 and now has seven million players who can create their own characters, known as avatars, buy goods, throw parties and build their own homes.

However, Baroness Greenfield says the implications have not been thought through. "People who dismiss it as a game will be in for a rude awakening," she said. "This will have a huge impact on society.

"Offering people the chance to have a permanent soap opera going on, in which they can participate, will be even more pervasive than reality TV such as Big Brother.

"This is the ultimate in that you can be involved, you can interact, but still you are hiding behind an avatar."

READ IT ALL HERE:
http://www.telegraph.co.uk/...
 
Internet users relish Second Life (News, South Bend Tribune)

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Written by Enniv Zarf   
Monday, 18 June 2007
Sponsored by:
ImageBy Jim Walker

Sometimes one life isn't enough.

 

So millions of people are populating a parallel online universe called Second Life, where, with digital versions of themselves, they can earn real money and socialize with people from around the world.

 

Users can visit the Louvre or Yankee Stadium -- virtually, that is. They can become whoever they want to be and do whatever they want to do. Users can teleport themselves or fly. And they can adopt nearly any appearance, from flawless Pixar-style versions of themselves to giant raccoons dressed in topcoats and tails.

 

READ IT ALL HERE:

http://www.southbendtribune.com/apps...

 
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