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General
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Written by Enniv Zarf
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Friday, 29 June 2007 |
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Sponsored by: Submitted by Brian Solis
After publishing, "The Future of Communications - A Manifesto for Integrating Social Media into Marketing," I decided to take a short break. I wanted it to reside online for people to discover before it was pushed down the page with every post to follow. Afterall, we do have a very short attention span these days and the important posts that exist across the blogosphere are unfortunately quickly forgotten. But that's the point of the manifesto. There are conversations taking place across multiple networks, and each are vying for our attention, which increasingly thins with every new network, app, and tool that's introduced. So, how do we ensure that conversations don't leave us behind? READ IT ALL HERE: http://www.webpronews.com/blogtalk...
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Written by Enniv Zarf
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Friday, 29 June 2007 |
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Sponsored by: By Campbell Faulds, SLR WriterSL Reports • www.slreports.net
Its time to party on Richard Tipps the Brasilian expat who moved to Australia has sent lots of time recreating on SL his new home in Australia.
This place has it all sun drenched skies, shops, views from the harbour bridge and that laid back aussie flavour people know and love.
Australia by nature is a laid back warm and friendly place. Rich him self is a modest unassuming fellow who has put a lot of time and effort into recreating Australia as he sees it.
But I ramble as usual the reason for this article is that he is opening up a Surf Club, A genuine Australian Icon. The place where many band such as Midnight Oil, AC DC and INXS started out.
I Taked with the organiser of this and asked him a few questions
(Click Read More to continue...)
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Read more...
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Written by Enniv Zarf
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Thursday, 28 June 2007 |
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Sponsored by: By Dean Takahashi
Michael Wilson doesn’t really have orange hair, and he wears glasses. But his avatar has no shades and he does have orange hair. That’s the way the CEO of Makena Technologies likes to look inside the his virtual world, There.com. He showed me the avatar on a recent visit to the Merc, where he revealed the terms of a new agreement. Makena Technologies is announcing today that it has cut a deal with Capitol Music Group to bring music artists into the There.com virtual world. READ IT ALL HERE: http://blogs.mercurynews.com/aei...
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Last Updated ( Thursday, 28 June 2007 )
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Written by Xavier Mohr
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Tuesday, 26 June 2007 |
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By Xavier Mohr, Publisher SL Reports • www.slreports.net Loyal Readers, Advertisers, Investors, Friends, and Colleagues:
There have been allegations of late about Mr. Sal Ackland, the Virtual Commerce Exchange (VCE), investment "fraud," and connections to existing Second Life financial institutions.
Some folks are aware of the fact that I have spoke with Sal Ackland concerning these matters, and have investigated them independently for both professional and personal reasons.
(Continued)
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Last Updated ( Tuesday, 26 June 2007 )
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Read more...
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Tuesday, 26 June 2007 |
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Sponsored by: Here is the full ranked table of tracked sites for the week ending Sunday June 24, 2007:
Site (* Native reality site)
Est avg hourly visits
Est avg hourly visits (peak hrs)
Estimated total weekly visits
* Phat Cat's Jazzy Blue Lounge 178 193 30,048 (down 2%) * Lost Gardens of Apollo 83 107 14,052 (up 7% ) * City of Lost Angels 83 88 13,992 (up 5%) * New Citizens Incorporated 81 107 13,608 (up 9%) IBM 59 60 9,912 (up 2%) * The Shelter 56 64 9,504 (up 18%) * Midgar 55 63 9,336 (down 5%) The Pond 55 29 9,288 (up 33%) The L Word 39 50 6,684 (up 38%) * Isle of Lesbos 36 48 6,120 (up 33%) Pontiac 32 49 5,532 (up 25%) * Ballers City 21 26 3,612 (stable) * Svarga 20 27 3,504 (stable) Weather Channel 19 24 3,216 (up 56%) Playboy 17 20 3,000 (down 5%) ABC Island 15 14 2,652 (up 21%) Microsoft 15 20 2,640 (up 7%) Nissan 11 8.5 1,908 (stable) Virtual Holland 7.5 12 1,272 (up 73%) NBA 7.1 11.4 1,200 (down 24%) AOL Pointe 6.1 6 1,032 (down 25%) Sun Microsystems 4.2 12 720 (stable) Comcast 3.7 4.2 624 (stable) Useful Technology 3.3 1.1 564 (down 55%) Dell 2.1 2.8 360 (up 30%) Coldwell Banker 2.0 4.5 336 (stable) Adidas 1.6 1.7 276 (stable) Reebok 1.21 2.5 204 (stable) Coca Cola 1 2 180 (up 114%) The top ten, with commentary is posted to New World Notes.
Methodology
Mixed reality sites in this headcount are selected for their prominence, either from publicity or real world name recognition. Sites with consistent low traffic (500 or less weekly) may be dropped in future Headcounts in favor of other sites. We do not count sites with camping chairs, or visitors in the orientation sims, as there seems to be little evidence to suggest that they will become visitors to the parent site - and if they do, we catch them when we headcount the site anyway.
We collect data four times per day for each site at 2am, 8am, 2pm and 8pm (times in SLT/US Pacific) plus/minus 1 hour. For each sample we count the number of people at the site at the time. We average those samples across the week, and then assume that average to hold constant, with each visitor spending a half hour on-site. This methodology does not necessarily include one-time events that generate high traffic missed by our sampling, which we'll make note of whenever possible. Headcounts do not factor in returning visitors, so assume that the total number of unique Residents are likely to be significantly less than the estimated total visits.
READ IT ALL HERE: http://dwellonit.blogspot.com...
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Last Updated ( Tuesday, 26 June 2007 )
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Monday, 25 June 2007 |
Tomorrow's virtual worlds depend on real collaboration today.
By Colin J. Parris
Early virtual worlds such as Second Life demonstrate that highly visual, 3-D online environments hold the potential to transform the way humans interact not only with computers but with each other (see "Second Earth"). Hyped as they are, these immersive environments address two fundamental aspects of being human: our visual and social natures.
To make these platforms viable for business and consumer uses other than Second Life, the technology and business communities must begin collaborating now, because significant challenges lie ahead.
First, we need to develop and implement open standards that can connect virtual worlds and enable users to pass from one to the next, just as we can easily go from one Web page to another. The idea of jumping from, say, Second Life to the immersive game World of Warcraft might seem far-fetched today, but I remember how far off today's easy Internet surfing seemed back in the early 1990s.
Since then, Web languages like HTTP and HTML have helped ignite an explosion of online content and creativity. Likewise, removing barriers between different environments will let innovations that might otherwise be limited to one world affect a much broader audience.
http://www.technologyreview.com...
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